That is Irrelevant nonsense if they want to kill zeds then they need to play as Commando or any other perk that is not Medic the sole purpose of the medic is to keep the team alive by healing the team not killing everything in sight.
Just wow.. Sorry, but the medic class IS the one you play for the sake of your team. In any game..
Play Team Fortress 2 as medic, and just run around ignoring your teammates. You would't stay there for a 5 mins before you'll get kicked.
Play any mmorpg as a healer class, and never heal the tank, saying you want some fun with the mobs. You'll get kicked out of the party in a moment.
When a player chooses the role of a healer in a game, he must realize he responds for the vitality of his team. If you chose to be a medic advisedly, then you HAVE to be the dart dispencer. Because your team expects you to be. If you really don't want to alt-fire others' butts, just do not play as medic, what's a problem? Let the someone else be the medic then, do not give false hope to players.
And there are a lot of other classes for "your own enjoyment", like a demolitionist or a firebug.
P.S. Seeing the amount of players who choose the role of a healing class yet want to have fun their way and not giving a damn about their teams, now I realize why there are a lot of mmorpgs without the healer class at all lately
Lol
That's just so typical for KF. Everyone feels that he can derp around with no regard to other teammates,
but the medic. That's the one class that automatically makes you a martyr in a game, as no one will ever heal you, no one cares if raged zeds are mauling your ***, because, bah, that's just a medic. He's just there to take care of
your needs, all the time. Hell, when there is one around, you can pretty much forget about the little fact that enemies deal damage altogether. Everyone knows that if you die, it's just medic's fault.
And all that amazing amount of entitlement is simply deduced from the class name, 'medic'. Well look at that, then: everything a medic class can buy at trader is
a weapon. When you click its
primary function, guess what it does:
it shoots bullets. Exactly
half of medic
skills are combat-focused. So, yeah, I think that game developers may have a bit different stance than you about that whole medics being dart dispensing bots thing. Not to mention that classes are so mixed and watered down right now in KF2 that it barely makes any sense to say that any of them has some particular function. Comparing casual pewpewpew shooter that is KF2 to mmorpgs is just ridiculous.
Here's the thing, though:
a bad teammate is just a bad teammate. It doesn't matter what icon he has next to his name. If you have an occasion to heal someone and you don't do it or if you can take zeds off someone's back but chose to run away instead - you're failing as a teammate just as hard as medic that plays that class for the armor and speed bonus.
There is all kind of sh*t going on pub servers, and it seems that it's the medics that get most flak, because, strangely, it's the only class that seems to have any kind of responsibility attached to it in the eyes of the players. And that's just bullsh*t. Responsibility for well being of teammates applies to everyone.
And also, everyone has equal right to have some fun in the game. As I mentioned before, medic class is constructed both for healing
and combat by design. If you see a medic fending off zeds instead of healing, maybe it's because no one else clears path for him. In order to help someone, you have to stay alive yourself, you know. Or maybe you already pissed him off by the lack of support, so he no longer cares if you live or die. That's just how human beings react. You don't run KF2, pick support and connect to a server because you worry that someone might need ammo right now. You run KF2 to have some fun. Well, medics do just the same. The sooner you understand that and start treating them like players, not healbots, the greater chance they will take care of you in return.