the whole thing with ads is wrong in ro2 and was also in ro1 and in 90% of other games.
the point is if you look down the sights in real life, you see the peephole and you look through it like a big hole, just like in the 1st picture in this thread.
the peephole has way bigger popertions when you ads than in hip mode.
its because you get your eye very close to it and it seems to grow bigger.
when you see the ads view in ro2 or ro1, you see that the propotions never change, so you have not a realistic view through the iron sights because your head dont get near to the sights but instead the whole screen just zooms in (ro2) and you have everything just bigger but not in a realistic porportion to each other.
just take a look at this picture of real iron sights view on a m1 garand :
http://forums.tripwireinteractive.com/showthread.php?t=50557
thats exactly how i see through garand sights when i fire at firing rage, do you see where the problems are in most video games?
this is the porportion you see when you look ads, it is exactly the same with every weapon, the thing wich is closer to you grows much bigger instead of having just a zoom to make everything bigger.
it should have realistic views through the iron sights.
most games including ro 1 and ro2 are just raising the gun into the middle and in case of ro2 it just zooms in the whole screen but never get the rifle near to your eye to make you able to realisticly aim down the sights.
it zooms the whole weapon and this is wrong.
so why is it so difficult to simple make a realistic view through the sights?
when your head gets nearer to the sights you could also have some zoom to simulate a focus but it is rather annoying to talk about pro or cons for zoom when you cant have a realistic view through the sights anyway.
the point is if you look down the sights in real life, you see the peephole and you look through it like a big hole, just like in the 1st picture in this thread.
the peephole has way bigger popertions when you ads than in hip mode.
its because you get your eye very close to it and it seems to grow bigger.
when you see the ads view in ro2 or ro1, you see that the propotions never change, so you have not a realistic view through the iron sights because your head dont get near to the sights but instead the whole screen just zooms in (ro2) and you have everything just bigger but not in a realistic porportion to each other.
just take a look at this picture of real iron sights view on a m1 garand :
http://forums.tripwireinteractive.com/showthread.php?t=50557
thats exactly how i see through garand sights when i fire at firing rage, do you see where the problems are in most video games?
this is the porportion you see when you look ads, it is exactly the same with every weapon, the thing wich is closer to you grows much bigger instead of having just a zoom to make everything bigger.
it should have realistic views through the iron sights.
most games including ro 1 and ro2 are just raising the gun into the middle and in case of ro2 it just zooms in the whole screen but never get the rifle near to your eye to make you able to realisticly aim down the sights.
it zooms the whole weapon and this is wrong.
so why is it so difficult to simple make a realistic view through the sights?
when your head gets nearer to the sights you could also have some zoom to simulate a focus but it is rather annoying to talk about pro or cons for zoom when you cant have a realistic view through the sights anyway.
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