Yep Weather effects with "real effect" on the gameplay may add some interesting tactical issues to the game.
Not only during winter, but also in the muddy season (== every season which is not winter )
Just from the top of my head some possibilities might be:
-Much slower and more exhaustive movement for infantry in areas with high snow/deep mud. May lead to some interesting map design, e.g. by offering faster but more dangerous or slower and more secure routes.
-Dusty environment in summer, leads to copious amounts of dust when a tank gun/antitank gun fires. May obscure the vision of infantry and tank gunners/commanders for some time .
-Iced over rivers etc. which let pass infantry etc. (or maybe even tanks), but can be destroyed by the enemy.
Not only during winter, but also in the muddy season (== every season which is not winter )
Just from the top of my head some possibilities might be:
-Much slower and more exhaustive movement for infantry in areas with high snow/deep mud. May lead to some interesting map design, e.g. by offering faster but more dangerous or slower and more secure routes.
-Dusty environment in summer, leads to copious amounts of dust when a tank gun/antitank gun fires. May obscure the vision of infantry and tank gunners/commanders for some time .
-Iced over rivers etc. which let pass infantry etc. (or maybe even tanks), but can be destroyed by the enemy.
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