Yeah, what Timur said, static mangonels and European cannons.
Gunpowder units come in the form of Matchlock Ashigaru and Matchlock Samurai or Monks, and that is basically it.
The Matchlock units do have the Fire By Rank ability like present in Empire though, which is very nice and can devastate morale in close range, though especially the Ashigaru are highly inaccurate.
The cannons and muskets are one of the advantages of becoming a Christian faction, along with increased trade and more powerful naval units, though at the cost of upsetting the people as Christianity struggles to get a foothold on them.
In online battles one could use a retainer to increase the accuracy of the Matchlock units after unlocking the province which holds that retainer.
As for the campaign map, there are 65 regions including Kyoto smack in the centre of Japan which needs to be held onto for 4 turns in order to become Shogun.
I heard some complaints about 65 regions being too little, but it's damn hard to conquer provinces. Hell, a lot of people get destroyed in the first 10 turns or slightly over that.
In a co-op campaign with a friend it took us rougly about 45 turns out of 200 or so to each capture 5 provinces, while duking it out with incoming armies and dealing with other setbacks. As you can see, I'm nowhere near close capturing the entire isle of Japan and probably wont get there either
The only concern with the mapsize is as i said earlier the fact that Japan is very mountainous, which leads to a lot of closed off passages and most cities have about 3 approaches to them, which could pretty easily be blocked off with an ambushing army.
On one side this kind of keeps up the action i guess, but on the other side it might also decrease replayability a bit. So far though i havent run into that problem yet, simply having too much fun
(apart from that horrible matchmaking system, which is absolutely bjorked right now)
Gunpowder units come in the form of Matchlock Ashigaru and Matchlock Samurai or Monks, and that is basically it.
The Matchlock units do have the Fire By Rank ability like present in Empire though, which is very nice and can devastate morale in close range, though especially the Ashigaru are highly inaccurate.
The cannons and muskets are one of the advantages of becoming a Christian faction, along with increased trade and more powerful naval units, though at the cost of upsetting the people as Christianity struggles to get a foothold on them.
In online battles one could use a retainer to increase the accuracy of the Matchlock units after unlocking the province which holds that retainer.
As for the campaign map, there are 65 regions including Kyoto smack in the centre of Japan which needs to be held onto for 4 turns in order to become Shogun.
I heard some complaints about 65 regions being too little, but it's damn hard to conquer provinces. Hell, a lot of people get destroyed in the first 10 turns or slightly over that.
In a co-op campaign with a friend it took us rougly about 45 turns out of 200 or so to each capture 5 provinces, while duking it out with incoming armies and dealing with other setbacks. As you can see, I'm nowhere near close capturing the entire isle of Japan and probably wont get there either
The only concern with the mapsize is as i said earlier the fact that Japan is very mountainous, which leads to a lot of closed off passages and most cities have about 3 approaches to them, which could pretty easily be blocked off with an ambushing army.
On one side this kind of keeps up the action i guess, but on the other side it might also decrease replayability a bit. So far though i havent run into that problem yet, simply having too much fun
(apart from that horrible matchmaking system, which is absolutely bjorked right now)
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