This thread is there to showcase the wishlists of different people for RO2, just to get an idea what other people would like to see.
To start of here is my personal wishlist:
Bolt action rifles
I'd like to see a higher ratio of bolt action rifles, but not necessarily only by forcing it. I think it would be nice if the bolt action rifle could have one feature other weapons do not have, in the old versions of RO this used to be accuracy but all guns have high accuracy now.
I think it would be nice if bolt action rifles would have no free-aim when in ironsights. For SMG's i think free aim is pretty nice especially for the way recoil is managed, but for rifles as you fire individual shots one miss means your death which makes rifles even more difficult than in the past.
Machine Guns
There should be less upwards recoil when firing when deployed, and more recoil when firing from the hip. Due to the long barrel the MG's are already the easiest to hipshoot with, above that they have penetrative abilities and bigger magazines. OR my personal preference don't allow someone to jog with an MG at the hip, press the ironsight button to put the weapon at the hip in ostfront and only allow mgs to walk in that stance.
Realistic Class/Weaponloadout serveroption
So basically a server option that ensures that all the class distributions are realistic for the battle and time period, and the weapon loadouts for the classes are realistic for the time period.
Together with making such an option easy to find through a server filter while still allowing people to rank up, yet not use the attained ranks.
Ability to disable the default zoom in Ironsight
By default you zoom when going to ironsight, and while there is an ini option that changes the amount of zoom, it would be nice to see it back in the main menu. Even if just as a toggle, where you enable or disable automatic zoom when going into iron sight. Requiring you to zoom manually using the breathing button when you actually want zoom.
Control options
Currently Ironsights, Crouch and Prone, are toggle only functions. It would be nice to see options in the input menu to bind them in a non toggle fashion.
Performance
As always aiming to increase the performance.
Adding/Fixing competitive features
- Disabling spawning on squadleader doesn't work
- Forcing a certain mapsize & reinforcements doesn't work
- When using multiadmin you cannot use those accounts to login as admin ingame.
- Punkbuster screenshots do not work
- Demorecordings can not be played back (it is important to be able to see where someone is aiming as well, and the ability to enable a wallhack).
- Even with 70 and 75 fov you can easily look through walls and meshes and use that to spot enemies.
- Ability to disable the automated character voices.
- Ability to set a different server and spectator password.
Weapon unlocks
- Make weapon unlocks selectable
- Rather than making weapon unlocks only advantageous give them a disadvantage as well. Currently beside getting better at the game the longer you play your weapon gets stronger as well. It would be nicer if you played longer you could find a weapon that fits to your style, rather than weaponry that is clearly better in every possible way.
example:
MG34 with the drum you can hipshoot, but with the belt you can only fire when deployed. So the additional bullets of the belt fed mg34 comes with a price.
Or make the regular MP40 have more stability when firing, while the MP40-II got more recoil/sway at the cost for its additional bullets.
With rifles attaching a bayonet will make a weapon more front heavy and will make it sway slightly more, which is the cost for the improved cqc ability.
To start of here is my personal wishlist:
Bolt action rifles
I'd like to see a higher ratio of bolt action rifles, but not necessarily only by forcing it. I think it would be nice if the bolt action rifle could have one feature other weapons do not have, in the old versions of RO this used to be accuracy but all guns have high accuracy now.
I think it would be nice if bolt action rifles would have no free-aim when in ironsights. For SMG's i think free aim is pretty nice especially for the way recoil is managed, but for rifles as you fire individual shots one miss means your death which makes rifles even more difficult than in the past.
Machine Guns
There should be less upwards recoil when firing when deployed, and more recoil when firing from the hip. Due to the long barrel the MG's are already the easiest to hipshoot with, above that they have penetrative abilities and bigger magazines. OR my personal preference don't allow someone to jog with an MG at the hip, press the ironsight button to put the weapon at the hip in ostfront and only allow mgs to walk in that stance.
Realistic Class/Weaponloadout serveroption
So basically a server option that ensures that all the class distributions are realistic for the battle and time period, and the weapon loadouts for the classes are realistic for the time period.
Together with making such an option easy to find through a server filter while still allowing people to rank up, yet not use the attained ranks.
Ability to disable the default zoom in Ironsight
By default you zoom when going to ironsight, and while there is an ini option that changes the amount of zoom, it would be nice to see it back in the main menu. Even if just as a toggle, where you enable or disable automatic zoom when going into iron sight. Requiring you to zoom manually using the breathing button when you actually want zoom.
Control options
Currently Ironsights, Crouch and Prone, are toggle only functions. It would be nice to see options in the input menu to bind them in a non toggle fashion.
Performance
As always aiming to increase the performance.
Adding/Fixing competitive features
- Disabling spawning on squadleader doesn't work
- Forcing a certain mapsize & reinforcements doesn't work
- When using multiadmin you cannot use those accounts to login as admin ingame.
- Punkbuster screenshots do not work
- Demorecordings can not be played back (it is important to be able to see where someone is aiming as well, and the ability to enable a wallhack).
- Even with 70 and 75 fov you can easily look through walls and meshes and use that to spot enemies.
- Ability to disable the automated character voices.
- Ability to set a different server and spectator password.
Weapon unlocks
- Make weapon unlocks selectable
- Rather than making weapon unlocks only advantageous give them a disadvantage as well. Currently beside getting better at the game the longer you play your weapon gets stronger as well. It would be nicer if you played longer you could find a weapon that fits to your style, rather than weaponry that is clearly better in every possible way.
example:
MG34 with the drum you can hipshoot, but with the belt you can only fire when deployed. So the additional bullets of the belt fed mg34 comes with a price.
Or make the regular MP40 have more stability when firing, while the MP40-II got more recoil/sway at the cost for its additional bullets.
With rifles attaching a bayonet will make a weapon more front heavy and will make it sway slightly more, which is the cost for the improved cqc ability.
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