My top wishlist items are in yellow...
More noticeable wound penalties:
At least temporary effects that produce increased sway or slower movement. Honestly, I doubt players will be committing suicide left and right when they get hit if penalties are applied.
Big suggestion: Getting hit by a bullet should throw off your aim and deal full suppression. :IS2: Significant. I don't care how harsh that sounds, but getting hit should make you curl up in terror, not wince and continue to line up that long-range shot.
Gameplay:
I'm converted. More base sway wouldn't go amiss, and wouldn't hurt at all for the MP40 and Mkb.
Bolt action rifles:
Agreed--they should be more common. I do, however, think that this could be achieved by two things: allowing engineers and squad leaders to have a bolt-action option, and giving semi-autos only to Battle Hardened Squad leaders and commanders in addition to the Elite Rifleman (2 slots).
Engineers
Should have the option to equip EITHER satchels or AT grenades, with the ability to pick up the other at supply points--I always drop the one that seems least necessary in spawn.
AT class
resupplying should really be less complicated. Also, the HHL should be what it was supposed to be--a magnetic mine. If that's unbalanced, then perhaps the Gebalte Ladung would be the better option!
Machine Guns
Agree on recoil when deployed. As for hipshooting, I feel that the machine gunner should have to press the iron sights key to hipfire and jog at the current hipfiring pace, jogging at a slightly faster speed otherwise. Machine guns should also have much, much more inertia, with the gun "lagging" behind the player when he/she turns around. Hipshooting with an MG should be more difficult at any rate.
Many deployment spots are also cumbersome, and in addition the machine gunner exhausts their stamina very, very quickly... I shouldn't have to drop my grenades to survive, I don't think... :/
Realistic Class/Weaponloadout server option
Yes please.
And a curtailing of the Mkb's availability would be much appreciated.
Ability to disable the default zoom in Ironsight
The option would be nice, but choosing it would be choosing to take a handicap. Even better, I think that the iron sights zoom could be reduced to create a nice balance between realistic engagement ranges and less snipe-happy gameplay.
Performance
As always aiming to increase the performance.
Adding/Fixing
- Still can't melee prone enemies..........
- Tank Hull MG still the Davy Crockett of Stalingrad...
--Mosin Nagant and SVT40 should lose unfired rounds when reloaded with a partially full magazine.
Competitive play: tweaking of graphics settings to gain an advantage should be minimized if possible.
Weapon unlocks
- Make weapon unlocks selectable
- MP40/II should be a seperate weapon, limited to the Assault Class, unlockable at the Hero level.
In the future:
--barrel change and overheating for the MG34 stationary emplacements
--ability to throw back primed grenades
Finally:
Bayonet team-killing a commander using the radio should be an insta-ban. Had it happen to me the other day, and it was infuriating. Hope this form of griefing dies a bloody, slow, and painful death.
I love RO2, I think it has great potential, and while I see room for improvement, I'm sticking around! And I'm optimistic about what changes/additions the future holds... :IS2:
More noticeable wound penalties:
At least temporary effects that produce increased sway or slower movement. Honestly, I doubt players will be committing suicide left and right when they get hit if penalties are applied.
Big suggestion: Getting hit by a bullet should throw off your aim and deal full suppression. :IS2: Significant. I don't care how harsh that sounds, but getting hit should make you curl up in terror, not wince and continue to line up that long-range shot.
Gameplay:
I'm converted. More base sway wouldn't go amiss, and wouldn't hurt at all for the MP40 and Mkb.
Bolt action rifles:
Agreed--they should be more common. I do, however, think that this could be achieved by two things: allowing engineers and squad leaders to have a bolt-action option, and giving semi-autos only to Battle Hardened Squad leaders and commanders in addition to the Elite Rifleman (2 slots).
Engineers
Should have the option to equip EITHER satchels or AT grenades, with the ability to pick up the other at supply points--I always drop the one that seems least necessary in spawn.
AT class
resupplying should really be less complicated. Also, the HHL should be what it was supposed to be--a magnetic mine. If that's unbalanced, then perhaps the Gebalte Ladung would be the better option!
Machine Guns
Agree on recoil when deployed. As for hipshooting, I feel that the machine gunner should have to press the iron sights key to hipfire and jog at the current hipfiring pace, jogging at a slightly faster speed otherwise. Machine guns should also have much, much more inertia, with the gun "lagging" behind the player when he/she turns around. Hipshooting with an MG should be more difficult at any rate.
Many deployment spots are also cumbersome, and in addition the machine gunner exhausts their stamina very, very quickly... I shouldn't have to drop my grenades to survive, I don't think... :/
Realistic Class/Weaponloadout server option
Yes please.
And a curtailing of the Mkb's availability would be much appreciated.
Ability to disable the default zoom in Ironsight
The option would be nice, but choosing it would be choosing to take a handicap. Even better, I think that the iron sights zoom could be reduced to create a nice balance between realistic engagement ranges and less snipe-happy gameplay.
Performance
As always aiming to increase the performance.
Adding/Fixing
- Still can't melee prone enemies..........
- Tank Hull MG still the Davy Crockett of Stalingrad...
--Mosin Nagant and SVT40 should lose unfired rounds when reloaded with a partially full magazine.
Competitive play: tweaking of graphics settings to gain an advantage should be minimized if possible.
Weapon unlocks
- Make weapon unlocks selectable
- MP40/II should be a seperate weapon, limited to the Assault Class, unlockable at the Hero level.
In the future:
--barrel change and overheating for the MG34 stationary emplacements
--ability to throw back primed grenades
Finally:
Bayonet team-killing a commander using the radio should be an insta-ban. Had it happen to me the other day, and it was infuriating. Hope this form of griefing dies a bloody, slow, and painful death.
I love RO2, I think it has great potential, and while I see room for improvement, I'm sticking around! And I'm optimistic about what changes/additions the future holds... :IS2:
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