I think it would be nice if bolt action rifles would have no free-aim when in ironsights. For SMG's i think free aim is pretty nice especially for the way recoil is managed, but for rifles as you fire individual shots one miss means your death which makes rifles even more difficult than in the past.
I agree with almost everything in the original post except this. As is, one missed shot with the bolt action is often death, and it can be difficult to acquire a target fast enough to kill him before he turns and sprays you down from a few hundred meters with a SMG or assault rifle.
My wishlist (WARNING: Realism bias):
1. Emphasis placed on bolt action rifles for the German side, with MP40s being reserved for squad leaders and commanders for the most part and G41s being quite rare. 2-3 assault troopers for the Germans on a 64-player server, and 1-2 semi-autos sounds more realistic to me.
2. German assault troopers and semi-auto riflemen can be given the option of captured PPShs and SVT40s respectively. These weapons were used quite often by German soldiers in Stalingrad.
3. Fix the bloody PPSh. It has the same problem that the MP40 had in Ostfront - too much recoil. It's being easily outgunned by MP40s in close range as well as Mkb42s. It doesn't help that MP40/IIs will be more common than the PPSh drum mag due to a surplus of Axis players.
4. Abolish unlocks or make them better representatives of historical weapon variations and development. Could also make it so the player can choose to toggle these unlocks on or off for their weapons per game.
5. Get rid of the prototypes or make them appropriately rare, as in 1 or 2 per side on the field.
6. Fix some of the maps to solve a lot of the spawn camping issues. I've had games of Commissar's House where I would spawn as a Russian and instantly be killed by a German tank sitting right outside our spawn. Apartments also allows Germans to camp the Russian spawn behind the wall, and the Germans are often shot down immediately as they spawn on Grain Elevator.
7. Remove the Russian tank on Pavlov's House, give them more anti-tank rifles and grenades/satchels, and give more incentive to fight more fiercely within the house itself. The real battles surrounding Pavlov's House pitted Russian infantry against a numerically superior German force with armor support, yet the Russians won each time. Make the Germans have to bleed to get into that house and capture it!
8. A version of the SDK for those of us without expensive rigs. Really stretching here, though.
9. Tankers should be able to bail out and fight on foot rather than scuttle and respawn in dire circumstances. With animations in which they are vulnerable to enemy fire, of course, not just that teleporting crap from Ostfront.
10. Also, increase recoil on hip-firing light machine guns. Far too often, I see players simply running into cap zones and hip firing those everywhere with ridiculous accuracy.
Did I mention I'm in a German realism unit? I likely play Russian about 85% of the time (Axis side is completely flooded with players for the most part), and I can't stress enough that the Soviets usually draw the short straw in this game.
I've said multiple times on these forums that if you base the load-outs on more historical numbers, the balance issues will address themselves.
On the positive side:
- More (larger and diverse) maps
- More vehicles (Tiger 1, 38t, StuGs, BTs, KVs, Opel Blitzes, ZiS Trucks...)
- More uniforms and branches
- Lugers and MG42s, as well as pushable Maxim guns
- More localized damage effects (Shoot someone in the hand or arm, they might drop their rifle, in the legs, they fall down and struggle to get back up and walk, other bullet wounds can faze a person more...)
- Romanian, Hungarian, Croatian, and Italian factions (Probably pushing it, now)
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