I do agree with the following suggestions:
1) Make the medic walk faster with medic gun.
2) Less recoil and equal damage to the Bullup at least.
3) Make him able to equip pipe bomb + medic gun + crossbow because otherwise he is useless against flesh pounder.
Used properly, the medic is a great supporter of the team, I always play with him using also a crossbow to chew chainsaw-zombies and siren heads. But, he is useless against a Flesh Pounder.
Well awesome that you can look up some values and calculate the damage of the crossbow but this thread is about the mp7 and the medic stats.According to this source, the xbow deals about 1800 damage with a headshot. Anyone with a xbow can certainly help out with a fp, just don't shoot him first if you're worried
[url]http://strategywiki.org/wiki/Killing_Floor/Weapons[/URL]
Ask your teammates to buy a gun for you then. And don't die.
I never had money problems as a medic anyway so I don't really understand but whatever.
Well awesome that you can look up some values and calculate the damage of the crossbow but this thread is about the mp7 and the medic stats.
Well awesome that you can look up some values and calculate the damage of the crossbow but this thread is about the mp7 and the medic stats.
Yeah, hard is the new normal if you hit lv4 with anything after all, roit?Do you play on hard or suicidal? Money is always tight on pub servers when people die, since you get paid less at higher difficulty. Now imagine if you're a noob and can't sell auto-spawned chainsaws etc.
And what is so hard about understanding that this is about the medic and his 'weapon'.I think what he's saying is, "if you want a gun for killing, there's a very simple solution. Get a weapon from a perk that's about killing, like sniper."
Well awesome for basic deduction.
Really, what is so hard about that?
And what is so hard about understanding that this is about the medic and his 'weapon'.
Really everyone saying you should get another weapon and that you're supposed to use your 9mm for crawlers only confirms that it's just crap for killing anything but clots.
I think the problem is that we (and by 'we' I mean 'you') have yet to establish something that's part of your premise, apparently:
Why should the medic be so good at killing stuff?
You know what? You win. Hooray.I think the problem is that we (and by 'we' I mean 'you') have yet to establish something that's part of your premise, apparently:
Why should the medic be so good at killing stuff?
Yeah, it really is no use 9_6. You have like ten little teenagers on this thread who probably only read two posts and then thought they had constructive criticism to give.You know what? You win. Hooray.
I'm tired of sounding like a broken record for education-resistant people who apparently can't read and/or like to deliberately piss people off.
I can spend my time much more productive by doing anything but visiting these forums full of people who like to talk -no- blatantly misdirect people about things they obviously have no clue about so, have a lot of fun here or something.
This place isn't good for me anyway because I'm allergic to bull****.
Since you seem to think big letters make you sound correct:
Yes, medic should be on alert for any teammates that need healing. Should there be none, do as many others have suggested and buy another gun. And also medics recieve money when they heal players "which you would know if you ever played as a medic."
Medigun is fine. It gives medics a ranged option for healing with the added bonus of being able to kill specimens that happen to get too close.
The goal of killing floor perks isn't to ensure that all players are able to kill all specimens with equal efficiency; it's to ensure that each player has a role on the team and as such, each player has to fulfill that role.
The medic's role is not to have the capability to kill everything that it happens to encounter. It's to keep the rest of the team alive and have self preservation. The healing dart aspect of the MP7 accomplishes this perfectly.
We ask not for a "SUPER PLASMA BAZOOKA" but a gun that you can kill crawlers with because thats outragous to ask. and as previously stated I know i'm not supposed to be a primary damage dealer but what am I supposed to do sit in a corner wanking it waiting for my team to get wounded? Yes the MP7 does do a good job of allowing medics ranged heals but it doesn't allow us to kill 3 things that have us surrounded without entering a half hour reloading animation.