Easy way to fix all this
1. reduce recoil so that you can hit the side of a barn without luck.
2. Make it so medics make more money from healing people. You get one pound for one heal point healed so if I was to do what some suggest and not kill anything and only heal then to get a bullpup which I don't need becuase I don't need to kill stuff just saying I would have to heal 400 health points lets say on average I heal 15 for each one (thats pushing it most of the heals should be less then that but maybe at) thats 26 and 2/3rds heals before I can get a Bullpup what most consider the lowest thing anyone would dare to carry (unless your an SS) on hard and sucidial (Minus the first and maybe second wave). Thats not even including if I have to buy/repair other necessities.
3. A reduction in the length of the reload animation would allow the weapon to fire for more time then you reload.
Those things would allow Medics to be more feasible. Now before yall say that would make it OPed I don't think that the reload needs to be half a second I would like a balance so maybe two second reload animation a reduce in recoil not saying needs a lot but if by the 5th shot which takes about half a second your 6-12 inches above the zeds head from 30-40 feet thats just to much.
For the Medics getting more money for heals why not?
Other classes get to use weapons that have all these buffs then why can't the medic have a buff for what its job is?
1. reduce recoil so that you can hit the side of a barn without luck.
2. Make it so medics make more money from healing people. You get one pound for one heal point healed so if I was to do what some suggest and not kill anything and only heal then to get a bullpup which I don't need becuase I don't need to kill stuff just saying I would have to heal 400 health points lets say on average I heal 15 for each one (thats pushing it most of the heals should be less then that but maybe at) thats 26 and 2/3rds heals before I can get a Bullpup what most consider the lowest thing anyone would dare to carry (unless your an SS) on hard and sucidial (Minus the first and maybe second wave). Thats not even including if I have to buy/repair other necessities.
3. A reduction in the length of the reload animation would allow the weapon to fire for more time then you reload.
Those things would allow Medics to be more feasible. Now before yall say that would make it OPed I don't think that the reload needs to be half a second I would like a balance so maybe two second reload animation a reduce in recoil not saying needs a lot but if by the 5th shot which takes about half a second your 6-12 inches above the zeds head from 30-40 feet thats just to much.
For the Medics getting more money for heals why not?
Other classes get to use weapons that have all these buffs then why can't the medic have a buff for what its job is?
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