In case you hadn't noticed the Announcement forums yesterday, these items are on the way. Let's raise a mug and say thanks!
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https://www.youtube.com/watch?v=b8Shi6Q1zSILet's raise a mug and say thanks!
Crazy, look at that thing cook off a couple extra rounds after his finger is off the trigger at 1:35
Wow.
An obsolete tank by 1942 (III) and a tank that was never not obsolete (T70).
I actually love not playing with the best equipment availlable. At least the panzer III was in 1942 still more common than panzer 4.
Since tripwire made the T34 better than reality I wonder how panzer 3 and T70 will do? Panzer III did destroy T34 in masses. Despite contradicting popular belief a panzer 3 in 1942 could destroy a T34 and did so.
A T70 had a 2 man crew making it in combat situations nearly useless despite being able to take down a panzer III on paper.
I cant believe that german wikipedia(Checked the armor of T70) actually classifies a T 70 an worthy opponent of a Panzer III. WTF?
it had 45mm of sloped armor which isnt bad but honestly it is the ultimate deathtrap but at least only for 2 guys...
Or am I missing something and they had a magically autoloading gun. Seriously Tank commander had to do 3 things at once?
Yes I was surprised at the T-70 too, it seems like absolute trash. Would have preferred the Soviets to get the KV-1, it would have made things more interesting.
and everyone else who took the class is pissed because he can't take the MkB... i can already see in-team fighting coming up...The MKB42 should be limited to just 1 guy in the German team
I could imagine, considering that they don't build any defensives and carry a bunch of explosives with them that they are Sturmpioniere, assault pioneers which e.g. were tasked with taking out fortifications... so they would have to get close (ingame e.g when taking care of one of those pesky T34s that just stand there and cut down everything in front of them and the AT rifles can't do anything from the sides) in which case the Kar98 would be quite useless and if the german engineers get their SMGs taken please the Russians too... and i could see how much quicker Apartments ends if the Russians get such an advantage in SMGsAs for infantry business, I wouldn't mind removing 4 MP40s from Germans (why do 2-3 engineers even get them???)
still good enough to make the Upgrades with SchThe AT rifles are generally exaggerated, they were terrible by 1942.
don't have to tell me... that's so fn annoying...Alright, but still I agree that the number of MP40s should be reduced on the German side, and MGs reduced on Russian side. The Hero thing where you get enemy weapons from the start seems silly too, specially with MGs (Russians extensively using MG34's, lol).
tell me please, how reload speed is connected to commander?The only nuisance is that the T34's rate of fire is equal to the P4's, while that obviously would not be the case because of the commander's double role and poor crew ergonomics.
They didnt.and this should in turn be balanced by removing 2 MGs from the Soviets, since they had a generous shortage of those during the entire war
The MKB42 should be limited to just 1 guy in the German team, and the dual drum MP40 should never exist, maybe for a hero only.
The sniper thing cannot be simulated
you would have to give Soviets advantage in manpower
while giving them poor equipment and few ammo (Stalingrad was where the stereotype of that was most prevalent).
the role of AT rifles is exaggerated, the german AT rifle is completely exaggerated, Russian AT rifle is not exaggerated and actually its very lowpowerd especially when there werent troop transports because russians dont get better ammo and enemy doesnt have light tanks but only medium pz4.The AT rifles are generally exaggerated, they were terrible by 1942.
Dude calm down. A IS2 was obviously not a death trap. Its design was flawed (2 piece ammo and nearly every WW2 tank had design flaws) but the tank itself was not a death trap or poorly desgned.yes, yes,
all russian tanks were disgusting, deathtraps, and in game everything russian is OP.
please continue your wonderful stories
Agreed on your post on weapons.tell me please, how reload speed is connected to commander?
the role of AT rifles is exaggerated, the german AT rifle is completely exaggerated, Russian AT rifle is not exaggerated and actually its very lowpowerd especially when there werent troop transports because russians dont get better ammo and enemy doesnt have light tanks but only medium pz4.
Also, At rifles were useful through all the war as anti material, anti bunker, anti-german-sniper-in-cover, light vehicles like sdkfz251, etc.
tell me please, how reload speed is connected to commander?
They didnt.
Germany produced 476K mg34 + 408K mg42, while USSr produced 700-800K DP-27 + i dont know how many maxim HMGs, but its obvious that maxims werent rare.
Againt, MKb42 didnt exist IRL in those places which exist in RO2 exept late maps like rakowice or barashka. If someone will create maps of Kholm pocket or Leningrad siege 43-44 - but now these maps dont exist.
why sniper thing cant be simulated? ah yes, it should be more rare than 1 per team for germans. Well it can be at least 1 per team unlike russian 2 per team + remove scoped G41 + remove 6x SVT for russians since it was extremely rare.
what do you mean by manpower? reinforcements? ask mappers to set historically accurate reinforcements. it is not hard to read how many soilders had each side on some battle and set same numbers on the map in game.
For example, on the late Stalingrad battle maps GERMANS must have few ammo and poor equipment.
the role of AT rifles is exaggerated, the german AT rifle is completely exaggerated, Russian AT rifle is not exaggerated and actually its very lowpowerd especially when there werent troop transports because russians dont get better ammo and enemy doesnt have light tanks but only medium pz4.
Also, At rifles were useful through all the war as anti material, anti bunker, anti-german-sniper-in-cover, light vehicles like sdkfz251, etc.