How about adding the DShK for the Soviets? Another stationary MG that performs better than the Maxim?
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....Since in game role of HMGs is understated, IRL they were much more important and did more job than in game, reducing russian MG role will make game less realistic and historically unaccurate unbalanced because russians will just simply have less MGs, but IRL they didnt have less.
Depends on when in the war you refer.
Read the following (well researched) pages on German and Soviet Platoon/Squads from 1939 to 1944:
German: [url]http://www.avalanchepress.com/BehindCounters.php[/URL]
German Page2: [url]http://www.avalanchepress.com/BehindCounters2.php[/URL]
Soviet: [url]http://www.avalanchepress.com/BehindCounters3.php[/URL]
As the article states, when on paper each Soviet platoon had 3-4 LMGs, in reality it was far less. While German Platoons always had either a MG-34 or MG-42 per squad, plus every squad member carried extra ammo for the MG. Soviets had serious ammo shortage problems for their LMG's and AT rifles as typically only the assistant gunner carried ammo.
1 MG34 in an entire company? no way. It was a squad-level weapon.
OSS film: The German Infantry Squad In Action:
<a href="http://www.youtube.com/watch?v=Kz0a_QGifPM" target="_blank">WW2: O.S.S. The German Infantry Squad in Action - A Demonstration of minor field Tactics (1944) - YouTube
tldr: 9 men: two fireteams of 3 rifles, one 3-man MG team.
UMG can and is mostly used as LMG. The DP cannot be used as anything but an LMG, and the Maxim cannot be used as anything but an HMG.
And no, the Maxim guns are not understated, they cannot be used in any other role than ingame.
As for the http://www.wio.ru/galgrnd/sniper/sniper.htm link, most of that list is bogus and exaggerated. The very first guy already, Surkov, has a figure fabricated by Soviet propaganda, and a lot of the rest is very unreliable.
That is a game where it takes more than one direct hit from a HEAT rocket to kill a human :IIf Team Fortress 2 had a penetration system, it would be way more accurate what RO2 has now.
That is a game where it takes more than one direct hit from a HEAT rocket to kill a human :I
So, I dunno about that.
@aaz
As for the http://www.wio.ru/galgrnd/sniper/sniper.htm link, most of that list is bogus and exaggerated. The very first guy already, Surkov, has a figure fabricated by Soviet propaganda, and a lot of the rest is very unreliable. The Soviets had a different system of claiming killls too, for the Germans I believe there had to be two other people present or an officer to confirm a kill. No such thing for Soviets.
Wow. All these new vehicles they have added are all easy kills for the PTRS. PTRS IRL, were effective against these tanks. anything beyond like the p4 were trickier to disable. Anything above the Panzer 4 tier is pure fantasy. Please tripwire, make AT penetration number correct. I want this class to be the hardest in the game. It already is but i want it even harder (thats what she said). Right now, the whole tank/AT stuff is pure fantasy, not realistic. If Team Fortress 2 had a penetration system, it would be way more accurate what RO2 has now. Not trying to be mean tho but its true. I have been asking for this fix ever since this game was released in 2011 and still nothing.
The T34 definitly is too weak on the turret. German AT rifle useage was seen as pretty ineffective by the Wehrmacht itself. If you think about the small paks not beeing able to damage the front of the T34(Without panzergranate(Still have to be really close) or the stiehlgranate (Which was able to penetrate anything but at high risks and below 300meter range)) its pretty strange to assume an antitank rifle could.To be honest, I haven't looked into the numbers and don't know if the AT weapons are accurate, BUT I do get the feeling that they are overpowered as far as penetration. I feel that they would be more useful to disable tanks as far as damaging treads etc. Actually destroying a tank would (I think) require accurate closeup shots to weak points and right now that feels too easy to do.
So yes, if the AT weapons are off, I would prefer a more realistic tweaking for them.