Dear TW,
the jumping recoil under sustained fire for MG's makes no sense gameplay wise and realism wise.Even on short to medium ranges, enemys behind cover can't get killed under sustained fire because of the jumping recoil.MG's are so bug plagued anyway, when finally beeing deployed it should rip under sustained fire.
Definition jumping recoil: The recoil that is moving your MG ironsight up and down.This get s reduced whene leveling up yet it s completely unrealistic and frustrating gameplay wise because it is not possible to control the recoil, it s just too random.Especially because this changes as you level up you can t really get used to it easily.
I am NOT saying remove the recoil, i love to control the recoil manually! I love this skill aspect in a shooter but when it gets too random/uncontrolable it get s annoying/frustrating as you can't achieve the skill!
I am not a big fan of the jumping recoil on all automatic weapons as on low levels it almost feels like the caliber is changing.A steady and even recoil is not just more realistic and makes more sense, it is also more understandable for the player.He knows what skill he has to master and knows it is achieveble.The jumping recoil is almost uncontrolable,especially on longer distances and enemys behind cover.
Please TW let at least MG s shine when they are finally deployed and in a good position.
EDIT:
I am not against recoil.
I am stating that a jumping recoil like the MG34 has extremly, is making shooting uncontrolable and takes away a skill to master from the players and instead puts it into the hand of a roleplaying like experience where it magically gets reduced/disapears when leveling up.
The argument that it needs to be in as a gameplay mechanism is only right to a certain extend as when you level up it get s reduced drastically and still MG's are far from overpowered.On the DP-28 the side spread get s reduced artifically through leveling, there isn't something to learn or master aswell.This stuff has to go, this is not Killing Floor, this is a competitive Muliplayer shooter....
This jumping recoil is just completely wrong and gay in my opinion because it,
1.) takes away the skill factor one has to master because the jumping recoil just isn t controlable,there isn't something to master.
2.) Is putting this skill factor into a leveling system that is changing weapon handling artifically through the leveling system.
I want the challenge to control a recoil.Heck, i love it! Problem is the jumping recoil is like a artifical bullet spread that forces you to shoot a certain way depending on your level because you simply cant hold down the trigger before the jumping recoil kicks in.It s not controlable, there is no skill to master.There is nothing to learn, it s just a dumbed down roleplaying like mechanism.
the jumping recoil under sustained fire for MG's makes no sense gameplay wise and realism wise.Even on short to medium ranges, enemys behind cover can't get killed under sustained fire because of the jumping recoil.MG's are so bug plagued anyway, when finally beeing deployed it should rip under sustained fire.
Definition jumping recoil: The recoil that is moving your MG ironsight up and down.This get s reduced whene leveling up yet it s completely unrealistic and frustrating gameplay wise because it is not possible to control the recoil, it s just too random.Especially because this changes as you level up you can t really get used to it easily.
I am NOT saying remove the recoil, i love to control the recoil manually! I love this skill aspect in a shooter but when it gets too random/uncontrolable it get s annoying/frustrating as you can't achieve the skill!
I am not a big fan of the jumping recoil on all automatic weapons as on low levels it almost feels like the caliber is changing.A steady and even recoil is not just more realistic and makes more sense, it is also more understandable for the player.He knows what skill he has to master and knows it is achieveble.The jumping recoil is almost uncontrolable,especially on longer distances and enemys behind cover.
Please TW let at least MG s shine when they are finally deployed and in a good position.
EDIT:
I am not against recoil.
I am stating that a jumping recoil like the MG34 has extremly, is making shooting uncontrolable and takes away a skill to master from the players and instead puts it into the hand of a roleplaying like experience where it magically gets reduced/disapears when leveling up.
The argument that it needs to be in as a gameplay mechanism is only right to a certain extend as when you level up it get s reduced drastically and still MG's are far from overpowered.On the DP-28 the side spread get s reduced artifically through leveling, there isn't something to learn or master aswell.This stuff has to go, this is not Killing Floor, this is a competitive Muliplayer shooter....
This jumping recoil is just completely wrong and gay in my opinion because it,
1.) takes away the skill factor one has to master because the jumping recoil just isn t controlable,there isn't something to master.
2.) Is putting this skill factor into a leveling system that is changing weapon handling artifically through the leveling system.
I want the challenge to control a recoil.Heck, i love it! Problem is the jumping recoil is like a artifical bullet spread that forces you to shoot a certain way depending on your level because you simply cant hold down the trigger before the jumping recoil kicks in.It s not controlable, there is no skill to master.There is nothing to learn, it s just a dumbed down roleplaying like mechanism.
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