I have tested this when RO2 just coming out. It has version 1 or 2. Server is Debian based. I but WinXP with KVM. After days i figured best what i got is limited players to 50. Then (local area players) have ~70 ping. After this player limit it run up to ~150 at 64 players and there start lagging. Don't know if this is fixed in this days, but i figured that when server is setup to 64 players it still allowed to join and after player is joined server kick it out and say "server is full". Best what i seen my server has 77/64 players and i think that make lag for player inside the game.
Now we roll out server and but Windows 7 on it.
Server rolling smootly now.
One ro2 server take that one core of our server and ~1g of ram
You can but that four ro2 servers in one quad core prosessor.
Our server is i7 2600k Sandybridge with 16Gb of ram
Now we roll out server and but Windows 7 on it.
Server rolling smootly now.
One ro2 server take that one core of our server and ~1g of ram
You can but that four ro2 servers in one quad core prosessor.
Our server is i7 2600k Sandybridge with 16Gb of ram
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