Sometimes it can be really annoying, but not all that unrealistic, particulary regarding crawlers, as seen here:
https://youtu.be/cMpZIRYfPpI[url]https://youtu.be/cMpZIRYfPpI[/URL] or here:
https://youtu.be/0O3Sg7Ctr-s[url]https://youtu.be/0O3Sg7Ctr-s[/URL]
I'm all for keeping knockback for larger Zeds and bosses, yet toning it down for lesser enemies.
I don't think players should be able to take precision shots while mauled from all sides. That's where teamwork should help, with crowd-control perks protecting more precision-based ones.
Crawlers can actually get instead their neurotoxin bites from the first game, making them a different kind of annoying
These video's are fine but they don't apply to this situation. Even if you are moving around, your are not running/sprinting while shooting/aiming, these dogs took down people that were sprinting/running by biting down on them to drag them down. IE they suddenly did a massive shift to the persons center of mass causing them to loose balance and fall. Standing still, I've been 'swipe' hit by crawlers, and stalkers as fire bug and had my screen shaken like an unwanted baby, in addition to pushing me around like a pool noodle in a strong wind. It's not fun, or enjoyable, in it's current implementation.
My suggestions on this
Clots/Slashers should get it on their drop kick like attacks
Cysts/Stalkers should have a stumble/knockdown on their big attacks (the
Cyst's slam down, and the stalkers cartwheel kick)
Crawlers should only have it on a new, special charging attack, or if placed on their current leap attack, put that attack on a cool-down timer, as currently they can spam it over and over to literally push you around the map like a piece of paper, and remove it from all their other attacks
Gorefast shouldn't really have a knock back, but a screen jitter is fine imo, they don't hit you with enough mass with any of their attacks to constitute being sent flying, they only attack with one twig of an arm and they push you...it's like they are all BDSM Saitama's or something
Bloats, I'm fine with their belly slam having knock back, large mass vs small mass and all
Sirens, they skeletons with a lil metal, no knockback at all if they melee you
Husks, fine with the fireball/melee having a bit of push power to it, maybe add in a close range 'launch' ability so that when some one with a shotgun/melee weapon gets close they launch them away instead of desperately trying to burn them alive, they are the second best armed zed after all
Scrake, he's a giant muscle bound lunkhead yes, but, a chainsaw is designed to 'bite' into things, so it wouldn't send you flying if your caught with the blade, maybe change them so that the 'blade' portion doesn't have knock back, but the 'hand/arm' area where it connects in, in addition to any non chainsaw 'blade' parts have powerful knock back due to the sheer size of this monster
Fleshpound, Fine with most of this, outside of one attack, the double 'punch' grind attack, it should have much less knock back and force the player to manually move away to reduce the damage of it
Hans: Similarly to stalkers, most of his melee attacks hit in a downward way, they should cause a serious screen jitter downwards, not send the player flying backward
Patty, I'm actually fine with all of his, except his chest penis thing attack, that shouldn't send people flying as far as it does, again due to the mass of the 'punch'