Thank the gods, I was beginning to think I was crazy.
He who fights monsters, and all that rot.
As for an unsteady sight picture, do my ironsights constantly glitching every time I reload my LMG count?
But in all seriousness, one of my problems is that I never fire while standing. Like, ever. I main machine gunner, and the only time I get close enough to have to fire while standing is when I'm using my pistol to defend myself in a tight situation where I have to stay mobile. I switch to rifleman for specific maps (like apartments), but for the most part I spend most games flat on my face, squatting in a dark corner, and punishing the stupid nincompoops who try and run across open ground. Aim and sway doesn't really affect an LMG all that much, considering that we always fire from prone or braced and we can get 4-5 rounds down range in a single burst.
However, I can also say that adding more sway to the rifleman wouldn't help me one bit. In fact, they could take out all of the aiming difficulty, and remove the suppression effect, and my performance wouldn't be hampered one bit. It's not because I'm a great twitch shooter. I'm most certainly not that. It's because I've learned how to think tactically within the confines of my weapon. I can't move and shoot at the same time (with any consistent degree of success), I'm vulnerable if I can be seen while shooting, and I'm relatively stationary. Through a little practice and experimentation, I'm learning how to work around the other player's strengths, and it's getting to the point now where situations where I get out-sniped almost never occur, because the enemy simply can't find me to shoot at me. I'm getting better at finding good positions every day, but I had to figure out how to do it myself. The only thing I'm still trying to figure out is how to -reach- my good positions without getting hit while I'm relocating, which could probably be solved with a little teamplay.
My point is, once again, that there's nothing wrong with the shooting mechanics. Sure, you -can- make minor tweaks here and there to make minute changes to player accuracy, but it's not the accuracy that's broken, it's the player's behavior.
I managed to rack up 40+ kills my last game of Fallen Fighters because I could simply camp my spawn and shoot Axis soldiers as they sprinted, standing straight up and silhouetted clear as day, to the first set of walls. This is horribly unrealistic behavior, and I demonstrated why. Yet they refused to learn, and would constantly charge headlong into my crosshairs, only to get cut down by another burst.
Changing the accuracy isn't going to help those players. Not even a little bit. If they want to be good at the game, they need to learn how to play realistically.
As I said a long time ago, RO2 is a realistic game. Unrealistic tactics will not work.