Bandaging should take about 10 seconds, with some variability.
Try tying a knot around an arm, its not that easy.
Also, they should make the time you have before bleeding to death several minutes. If you hit arteries like the femoral, or carotid ( upper leg and neck, head ) You would drop down within seconds from blood pressure drop, and bleed out within a minute. So these kind of wounds will have to make you go into slow death. Now with the bandagable archetypical flesh wounds or some of other main arteries in limbs you would have at least a minute.
I think it would be a good game balance if the fleshwounds would give you at least a minute (or more), and take at least 8 seconds to bandage. That way assaulters can just spray and pray until they get hit in something lethal if they desire to do that, and any other player using more traditional RO tactics can take his time to retreat to safe cover and treat his wound.
Also, lots of people mention this would be suicide inducing because they would rather spawn as a healthy soldier.
If you have played RO you would know that on any map thats not danzig it would take you well 10 seconds to respawn, and another 10 to get back into the battle, if not 20 or more.
As for the people who run around spraying with their smg, their average life would not be higher than 1 minute anyway, and if it is, that should provide more than enough time to bandage.
If bandaging takes only 2 seconds, its pretty pointless to have it in in the first place, and it would be better to just let people bleed out in one or 2 minutes
Try tying a knot around an arm, its not that easy.
Also, they should make the time you have before bleeding to death several minutes. If you hit arteries like the femoral, or carotid ( upper leg and neck, head ) You would drop down within seconds from blood pressure drop, and bleed out within a minute. So these kind of wounds will have to make you go into slow death. Now with the bandagable archetypical flesh wounds or some of other main arteries in limbs you would have at least a minute.
I think it would be a good game balance if the fleshwounds would give you at least a minute (or more), and take at least 8 seconds to bandage. That way assaulters can just spray and pray until they get hit in something lethal if they desire to do that, and any other player using more traditional RO tactics can take his time to retreat to safe cover and treat his wound.
Also, lots of people mention this would be suicide inducing because they would rather spawn as a healthy soldier.
If you have played RO you would know that on any map thats not danzig it would take you well 10 seconds to respawn, and another 10 to get back into the battle, if not 20 or more.
As for the people who run around spraying with their smg, their average life would not be higher than 1 minute anyway, and if it is, that should provide more than enough time to bandage.
If bandaging takes only 2 seconds, its pretty pointless to have it in in the first place, and it would be better to just let people bleed out in one or 2 minutes
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