RO1 has a few custom TDM and FFA maps.
One of the TDM maps is a port from an old MOH:AA map.
Most of the maps are whimsical fun maps.
It would seem to me that if there is enough interest in FFA then maps will be made. Unfortunately, since EA/IW/CoD and DICE no longer support mappers, mappers are a dieing breed. Lots of talent has not being cultivated and/or has dried up. A loss to all gamers. Shame on them. Kudos to TW.
@Knighted, I warned you about that "balance" thing. Remember?
I'm not a sim nut per se and took offense at your generalizations of forum members. It is only my opinion, but I think you would do well to at least play RO long enough to get a true feel for the game (and 24/7 Danzig does not count) before you go insulting people about their knowledge and enjoyment of the game. Many of us have not been anything other than cordial.
To avoid using the overused verbage of 'realism', lets try a comparative approach with regard to weapon "balance". As compared to their actual counterparts, the weapons characteristics in the game are comparitively the same. The terminal ballistics of (say) the ppsh vs Kar in the game are (for the most part) comparatively the same as their real life models. ie, the differences in their respective terminal ballistics remain the same (actual vs game).
Your suggestion that RO (or RO2) needs to tweak the comparative terminal velocity characteristics of the weapons to make the game 'balanced' (and therefore 'fun') is just is not valid. Unlike the COD/BFBC2 series, each of the weapons in RO1 has strongpoints and weakpoints. In other words, when used as they were intended, one will virtually always trump the other in a given situation. As they should. This is what you seem unable to grasp.
For instance, I have no problem standing fully exposed and upright in RO with a Mosin to return the fire of an MP-40 shooting at me from 100meters away for a couple of reasons. The primary reason is that the MP-40 at 100meters isn't going to be very accurate. And while he's spraying at me and trying to control his automatic weapon, one well placed shot from the Mosin is going to put him down. Secondly, if he does hit me, the terminal velocity of that weapon at that range is not likely to put me down (unless its a lucky shot to the head/neck area). Whereas as one shot to the upper torson with the Mosin will do him in.
Were the opponent firing an STG, guess what? I'd be diving for and shooting from cover!
Were I to run into a ppsh in a room while I was carrying a KAR, I'd expect to die more times than not. It would appear, however, that you are advocating that the bolt action in that situation should have the same if not equal chance of surviving. Ain't gonna happen.
On a side note:
If after pumping three rounds from an M16 into enemy sniper, I get shot from across the map by his pistol one more time, I'll...I'll.....I'll just not play BFBC2 anymore
.... BFBC2 is an excellent example of 'balanced' weaponry, imo. To that I say, "No thanks."