About time this thread died.
hurray for adding a revolver to the Sharpshooter perk!
you do realize that every time someone comes along to pronounce it dead, it basically bumps and recicitates it?
Anyways, I believe that this is a unique problem we are facing:
The sharpshooter is losing its grip on pistols, especially akimbo, and for good reason. The SS and dual weilding are essentially conflicting, as they server opposite purposes. It seems to me that the only way to truly balance the SS would be to relieve it of the extra luggage of these problematic weapons. But where should they go?
Well, there's 3 options:
1)Give them to commando (?), which doesn't really seem to work nonetheless, as single-weilded pistols apply more to the SS (relies on powerful headshots), and the commando's loadout just doesn't seem to work with non-auto weapons tacked on.
2)Give a pistol to every perk; still doesn't solve the problem, just covers the problem up by dangling new content and hoping we forget.
3)???: This is where the Gunslinger comes in, the "other" option. Pistols are a unique weapon, and just don't fit with the others; why are we trying to hold together a combonation of weapons that dont work well together, especially if they inherently conflict? The problem would be the role of pistols: they are unique, yes, but are they unique enough in their essential role? Pistols are like light-weight mottled combinations of multiple perk specialties, making them very difficult to place.
See the problem?