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Level Design Getting Your Map on the White List

KF-Arcade-Horzine-Mall

KF-Arcade-Horzine-Mall

Mapname: KF-Arcade-Horzine-Mall
Filename: KF-Arcade-Horzine-Mall
Download Link: http://www.moddb.com/games/killing-floor/addons/kf-arcade-horzine-mall


Ps: If you got some time for it, you could take that 1 (KF-Arcade-Shopping-vx.rom) from the whitelist. Its a version where the skateboards kill the zombis. Was a bug that is fixed in -FIN and -CON. Thx.
 
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Mapname: KF-Arcade-Horzine-Mall
Filename: KF-Arcade-Horzine-Mall
Download Link: http://www.moddb.com/games/killing-floor/addons/kf-arcade-horzine-mall


Ps: If you got some time for it, you could take that 1 (KF-Arcade-Shopping-vx.rom) from the whitelist. Its a version where the skateboards kill the zombis. Was a bug that is fixed in -FIN and -CON. Thx.

This map seems to be the same map (in terms of map .zip name and file size) as the one we could not white list. See Xienen's post on the previous page.
 
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KF-LOTD-Downtown has been added to the White List.

KF-Paradisemall would have been added to the White List if it did not have the same name as a map that already exists(and was edited later than the version submitted). Please rename the map or prove that you are the developer of both maps and would rather have this one on the White List.

We are unable to add KF-DeathBasin-Remix to the White List due to the Camping prone nature of the map. Spawning in the middle of a wide open area with weapons all around to snipe the Zeds while they are far off is not something we can support. Similar maps have made it on the White List due to their intensity(such as KF-Survival), where you're quite likely to get overrun. DeathBasin basically seems like a Sharpshooter Perk builder map.
 
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Arena - Fail, top middle area is very farmish. Can sit up there and it takes ages for zeds to get to you with open fields o fire.

ShadowAlleys - Fail. Room with every gun and all ammo that is very easy to find and get to....


Thanks for the info.....but why you post that here?why not in the map threads?SO i know what problems are still there and i can do a V2=?
 
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Tunnel Fail. Zeds come from both sides of a very long tunnel. Camp central.

Harbour Fail. I am told that I have to fail this map again, even though I really like it, but that exploit at the start that I failed it for last time is still there. I can get up on the crates there at spawn and zeds can not reach me.
 
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