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Level Design Getting Your Map on the White List

KF-Crash (Final)
Filename: KF-Crash
Download: http://game-bloggers.com/Files/KF-Crash.7z

On behalf of Maul.

Authors have fixed a couple of sticking bugs and an instance where you could be insta-killed by throwing a nade in a certain spot. Also some other cosmetic tweaks here and there.

Tested, no exploits found.

Cheers ;)
 
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Downloading these to test now.

KF-AventineV33 - pass
Crash - pass
ForgottenSecrets - pass
Gilles -f - pass
HiddenFacility - pass
LabAracde - Fail, too easy to camp in the center room and shoot down many long halls very easily with weapons available to the player
DesperateInforno - Fail, map would not load. Missing file I believe.
Pyramid - Pass
Shaun - Pass
Underground - Fail, shooting gallery for zeds
Tunnel - Pass
ShadowAlleys - Fail, that room is still easy to get to on hard with a handful of people as the zeds come from one direction in a contained hall that makes it easy to hold. We were in by round 2.
DeathTrap - Fail, name is not KF-Deathtrap as it needs to be, also zeds get stuck in spawn and can be naded to death.
 
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