I'm also an RO1 Vet that hasn't played the RO2 Beta, however, if I did, I would agree with the OP.
I consider myself a 'Hardcore Realism' player ( simulation wargamer & ex-reenactor ) and my fears have come true regarding RO2 after hearing many of the Beta Testers ( which I figured would be the case anyways ).
- Movement speed might be alittle to fast ( RO1 did a nice job, except it was to quick running over rough or intervening obstacles, which is about half the time ) especially if coupled with a longer stamina time.
- Firing is far to accurate ( less weapon sway+more stamina+zoom ). It concerns me when a beta tester is able to hit 5 out of 5 times with his bolt-action instead of the ecceptable 0-1 out of 5...Keep in mind, several thousand rounds of ammo were expended per casualty in WWII.
- Special Equipment: air-recon, special weapons, heavy arty, level-ups, etc-etc...snore.
- Actually, the point in a game is 'Not to Die' ( that is how you become a Vet IRL ), rather then die constantly & keep respawning. It just concerns me when TWI thinks 5 minutes is a long time in a battle, when in fact 5 minutes is just the developing stages in a fire-fight.
- All the above gives us an overall idea what direction TWI wants this game is go in.
I dont know how much of the above can be modded and which servers will be playable for the 'Harcore Realism' community, but this equates to an unrealistic COD-MOH type of game play.
So, for the all Newbs and Arcade type players, this is the game for you, for the rest...God Help Us All.