lol no. When **** hits the fan, they tend to run off on their own rather than die with the rest of the team trying to keep them alive. Then they rambo 100,000,000 specimens on their own for an hour and a half while you have to sit and watch them, after which they probably wont give you any money.
As a medic who has saved the team multiple times (Thin Ice Pirouette anyone?), I shall pose a question to you:
Would you rather the medic stay and die, thereby ending the game and forcing a map restart, or would you rather the medic make an effort to save the group from a wipe?
To be fair, I don't ditch players at the first sign of trouble. I heal because that is typically MY best chance at survival. However, if the group is in a poor position and a wipe is imminent, I will do my best to keep the game alive.
Furthermore, I take the time to tell players that if they stay within my line of sight, they will get healed. I suppose you could say I, as a medic, encourage team play. To take a step back, though, needing a medic to survive is more an indication of a terrible group these days than an indication that a medic discourages team play when he runs off. Most groups these days, I find myself bored stupid as a healing-focused medic.
Lv6 medic apparently doesn't, no.Really? Medics don't encourage teamwork?
I'm a decent 6 medic, although i don't play it much since i got it since i still have demo and zerker to level.I must be the only non-corrupt level 6 Medic in existence.
Aside from Candlejack.
If I play medic (got everything on 6) I heal people.I must be the only non-corrupt level 6 Medic in existence.
Aside from Candlejack.
I must be the only non-corrupt level 6 Medic in existence.
Aside from Candlejack.
>=O
+me... but i reseted my perks and i dont have the time to play anymore. Stuck at lvl4
Actually, i'd rather restart the game than watch you solo 200+ specimens by yourself with the medic gun.
Generally, if the team wipes on one wave and the medic saves them, more often than not the players aren't up to par and they wipe on the wave after that where the medic just saved them. now i have to watch the medic solo another 200 specimens or just find a different server.
lol no. When **** hits the fan, they tend to run off on their own rather than die with the rest of the team trying to keep them alive. Then they rambo 100,000,000 specimens on their own for an hour and a half while you have to sit and watch them, after which they probably wont give you any money.
Who the hell tanks fleshpounds?
...huh?The fact is you're trying to say Firebug is the only perk that encourages teamwork without backing that statement up with logic.
Lv6 medic apparently doesn't, no.
For most medics, self healing climbs in the priority list as soon as your level is maxed and the high survivability often gets abused for other purposes than staying alive to keep the team alive.
Firebugs have the hardest time solo-ing.
In my book, having a hard time to do something on your own encourages not doing it on your own and I guess not doing stuff on your own is the definition of teamwork.
That's not about semantics, that's like using the term "healing" as a "synonym" for protecting someone.I was using the term tank as a synonym for dealing with them. If you want to ***** about semantics I guess I should say kill or deal with them, gee so sorry.
It's more like this is the only perk that requires teamwork.
The Firebug encourages teamwork in the sense that he can't stray from the group. If a Firebug wanders-off to solo, he'll get killed the instant he meets a Scrake (or if he's good, then the Flesh Pound will finish him). Not to mention that ammo can get scarce if you end-up having to fend-off an entire 6-man wave with just your Flamethrower.I'm not being snarky; I honestly want to know. How does Commando not require teamwork? How does Support not require teamwork? How does Zerker not require teamwork?
Okay, I'll bite.I'm not being snarky; I honestly want to know. How does Commando not require teamwork? How does Support not require teamwork? How does Zerker not require teamwork?
While we're at semantics, maybe I worded it wrong by saying it's the only perk that encourages teamwork.
It's more like this is the only perk that requires teamwork.