The point of this mod is to provide a framework for advancing the game period from 1942, to 1949, while changing some of the game mechanics, for a minimum amount of editing time. For this, we want to recycle as many weapon's models as possible, while also significantly changing game-play.
We utilize stock RO2/RS maps, but with the capacity to select factions at the start of the map. These factions have team related perks that don't require significant model editing, just changes to the game mechanics, along with utilization of already existing weapons. This can be expanded, but the point here is to greatly reduce the amount of programming and modeling time by using pre-stocked things.
In this mod, we have a scenario where all the countries present are powerful, with unique traits that determine how a game is played, with technology that exists in each at that time period. These countries are
U.S.A.
Germany
Britain
France
Soviet Union
Japan
People's republic of China
The perks i'd like to give each team are.
USA: Air Dominance and Body Armor; Faster recon plane recharges and greatly reduced torso damage from all weapons (effective body armor was *just* invented at this time).
Germany: Discipline and Conditioning; Suppression effects reduced by 50%, stamina increased by 100%, movement speed by 10%
Britain: Intelligence Coup; Invisible to recon planes.
France: Counterinsurgency and elastic defense; all enemies within 40m are visible to player on radar, 10% reduction in number of people in capzone (9 players are even with 10 enemies in a capzone)
Soviet Union: Fire support and last stand; artillery recharge time reduced by 25%, spawn protections don't apply when defending or attacking.
China: Human Wave + Battle hardened: +50% reinforcements, no recon, +10% movement speed, + 50% stamina, -50% suppression.
Japan: Uses the preexisting special traits (banzai, booby traps, suicide kills) from rising storm.
In the next post, I will describe weaponry for the teams, with the intent to recycle as much from RO2 as possible, while greatly reducing the number of gun modeling.
We utilize stock RO2/RS maps, but with the capacity to select factions at the start of the map. These factions have team related perks that don't require significant model editing, just changes to the game mechanics, along with utilization of already existing weapons. This can be expanded, but the point here is to greatly reduce the amount of programming and modeling time by using pre-stocked things.
In this mod, we have a scenario where all the countries present are powerful, with unique traits that determine how a game is played, with technology that exists in each at that time period. These countries are
U.S.A.
Germany
Britain
France
Soviet Union
Japan
People's republic of China
The perks i'd like to give each team are.
USA: Air Dominance and Body Armor; Faster recon plane recharges and greatly reduced torso damage from all weapons (effective body armor was *just* invented at this time).
Germany: Discipline and Conditioning; Suppression effects reduced by 50%, stamina increased by 100%, movement speed by 10%
Britain: Intelligence Coup; Invisible to recon planes.
France: Counterinsurgency and elastic defense; all enemies within 40m are visible to player on radar, 10% reduction in number of people in capzone (9 players are even with 10 enemies in a capzone)
Soviet Union: Fire support and last stand; artillery recharge time reduced by 25%, spawn protections don't apply when defending or attacking.
China: Human Wave + Battle hardened: +50% reinforcements, no recon, +10% movement speed, + 50% stamina, -50% suppression.
Japan: Uses the preexisting special traits (banzai, booby traps, suicide kills) from rising storm.
In the next post, I will describe weaponry for the teams, with the intent to recycle as much from RO2 as possible, while greatly reducing the number of gun modeling.