"Now, problems: weren't most of the heavy mg's + tripod too heavy for one guy to move? The maxim + carriage is like 140 pounds!"
According to wiki mg34/42 with tripod weighs a staggering 42 pounds, I think one guy could shoulder that. No one man could carry a maxim gun, but one guy could probably drag it around on its carriage, but I figured that dragging would require more code or animation work than carrying.
Furthermore the point of my post was to find an EASY way to add mgs, so I cut some corners, adding in deployable tripods that the mg sets up on would be too hard, so we just abstract it and assume that the mg assistant is carrying the tripod, without actually modelling it. As long as we make the mg so it requires 2 men to operate it has the same effect as having it carried in 2 parts, but the way i proposed is less work.
"Also, there's a potential height problem, in that tripods or carriages may be too low to fire out of high windows or bunkers. In reality you'd just take the time to build up a base to raise it up, but you can't in game."
If you didnt catch it in my 1st post, setting up on windows and sandbags would take place exactly the same as current mgs, so walk up to window, see deploy icon, deploy, this is precisely to simulate the fact that you could set up the tripod at different heights.
"Basically I agree to eveything you said, except this part.
Someone's out of your arc of fire, you pick up the tripod (on the back) and reposition it, takes less than 5 seconds. You can even carry it "comfortable" around with a comrade.
Yet this shouldn't be the case anyway, as it has a large arc of fire and the positioning should reflect it.
Additionally changing the direction you want to fire does also take very little time, the more experienced the guy fireing the gun is the faster he will be in rl."
I agree with all this but I was trying to minimize the new code required to implement Hmgs, so I left out moving the tripod around.
"I say add them like they've added the AT guns as they wern't really mobile weapons"
"It may be easier just to put mgs in predefine places like in COD."
"
probably work better as a map placed item like the AT guns."
Please stop saying that we should put in immobile HMGs, stop saying they weren't mobile weapons, you couldn't run around with one like you could a pah pah shah, but a mg34 with tripod weighs only 42 pounds, its certainly a mobile weapon, putting in immobile mgs would suck, because they would be in the same place every time, so the enemy would know exactly where to expect them.
According to wiki mg34/42 with tripod weighs a staggering 42 pounds, I think one guy could shoulder that. No one man could carry a maxim gun, but one guy could probably drag it around on its carriage, but I figured that dragging would require more code or animation work than carrying.
Furthermore the point of my post was to find an EASY way to add mgs, so I cut some corners, adding in deployable tripods that the mg sets up on would be too hard, so we just abstract it and assume that the mg assistant is carrying the tripod, without actually modelling it. As long as we make the mg so it requires 2 men to operate it has the same effect as having it carried in 2 parts, but the way i proposed is less work.
"Also, there's a potential height problem, in that tripods or carriages may be too low to fire out of high windows or bunkers. In reality you'd just take the time to build up a base to raise it up, but you can't in game."
If you didnt catch it in my 1st post, setting up on windows and sandbags would take place exactly the same as current mgs, so walk up to window, see deploy icon, deploy, this is precisely to simulate the fact that you could set up the tripod at different heights.
"Basically I agree to eveything you said, except this part.
Someone's out of your arc of fire, you pick up the tripod (on the back) and reposition it, takes less than 5 seconds. You can even carry it "comfortable" around with a comrade.
Yet this shouldn't be the case anyway, as it has a large arc of fire and the positioning should reflect it.
Additionally changing the direction you want to fire does also take very little time, the more experienced the guy fireing the gun is the faster he will be in rl."
I agree with all this but I was trying to minimize the new code required to implement Hmgs, so I left out moving the tripod around.
"I say add them like they've added the AT guns as they wern't really mobile weapons"
"It may be easier just to put mgs in predefine places like in COD."
"
probably work better as a map placed item like the AT guns."
Please stop saying that we should put in immobile HMGs, stop saying they weren't mobile weapons, you couldn't run around with one like you could a pah pah shah, but a mg34 with tripod weighs only 42 pounds, its certainly a mobile weapon, putting in immobile mgs would suck, because they would be in the same place every time, so the enemy would know exactly where to expect them.
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