I have played this map alot only time I seen it beaten as the Russians was during a clan match with 2 fairly equal teams.On public servers it usually ends up a russian turkey shoot for the germans.Teamwork is key on these type maps and when the russians is lacking that its really hard.
On hard maps like these and apartments for the Germans you have to attack them like this \/
The distances are so close that armour is irrelevant tank-to-tank. The guns fire armour penetrating projectiles that penetrate through the whole tank from front to back at times. Don't worry about having to face the armour a certain way and that sort of thing, it will only get you killed. It is all about hitting something vital. Ammo storage bins are the ones that make the whole thing explode into flames when hit, so aim for those whenever possible.Which is most of time. I decided to go tanking, ran around the corner, got hit by 3 At rifle shells, 1 PzIV shell, and my tank was done. Also all these things hit me in the front plating. I think TWI haven't really balanced it out, it seems very weak compared to PzIV, other than speed. I thought it was supposed to have better armor? So far, it's garbage in my opinion.
Time for us old Russians to pull our famous old trick.
Teamwork.
It would permit taking advantage of the T-34's awesome speed (How fast is it really vs the PIV? Should do a drag race test sometime).
We're rolling out balance updates for Commissar's House and Pavlov's House. If it turns out they're not enough we'll continue to make changes.
Also, stop exaggerating. Allies have been winning on the map. It might difficult but to say they never have is absolutely false. Saying bull**** like that causes you to lose credibility for any future feedback you might have. If you have nothing useful to say then obviously no one is going to listen you.
99% of RO players right here
edit: on every map
I didn't read your previous post, but I like this idea of breaking up the zones into two sections (after church and before town hall). It would cut down on the hide-and-seek.
This conversation should probably head over to that big tank topic that just spawned. In fact, I wrote so much I'm going to post my reply there instead and paste the link for you here.alright, I'll give it a try next time, but I'm surprised how little hits it took to die. I've shot at a t-34 at least 4 times in the side, area between the turret and chassis, but, 1 shell, and 3 AT rounds really surprised me. BTW is there commands for the crew members of the tank, so I can tell my driver to move, if I'm gunning?
Are you sure? Speed always matters to me, and in that map there are big open spaces to drive across. Driving from cover to cover (dangerous to be out in the open), or intercepting those pesky german firing squad line in the beginning of a round. The lack of speed kills.In the game, the PIV seems to have a faster acceleration, while the T34 has a higher top speed. So the T34 only has a speed advantage if it's been moving straight for a period of time. However, on a map like Commissar's House, speed doesn't play a factor due to the size of the map.
What about Allied AT infantry, engineers, smoke grenades, artillery etc? Ever since I took over the T-34 duties I feel like the allied team never fails at the first objective anymore. I don't know what went on when I played as riflemen etc.. was hard though.By the way, I hope Red October Factory is next on the agenda
[url]http://i54.tinypic.com/sl205h.jpg[/URL]
If I move back just a little bit, the T-34 can't even shoot me unless he drives almost to the top of the hill, which exposes him to engineers, PTRS guys on the flank, and his supple side armor to my gun. So basically I sat there eating chips while my AI gunner was racking up kills, occasionally moving my turret to deal with some guy bouncing PTRS rounds off of me.
I don't know really... But for sure, if one uses things to their advantage and play down their disadvantage, one prevails. I try to make sure P4's can't even shoot at me to begin with and manage to one shot them from all kinds of situations, so it doesn't feel anywhere as unfair as it did at first. I feel even a bit sorry for their crews sometimes when they keep blowing up on the first (or second) shot over and over.the Pz4 is much better than the T34
dont believe the tells you hear
200 kills in tanks 70% to 75% in a Pz4
1 or 2 shot and a t34 burns
even a German AT can take out a t34 on Fallen Heroes from the German spawn
As for this map there some nice spots where you can cook off T34s with no problems with the German AT
On Commissars house the t34s cant hardly move out of their spawn
If you want to try out the German AT this is a good map to try it on
What about Allied AT infantry, engineers, smoke grenades, artillery etc? Ever since I took over the T-34 duties I feel like the allied team never fails at the first objective anymore. I don't know what went on when I played as riflemen etc.. was hard though.
The three main changes I would....
-Move the Water Plant back from the allied spawn at least 50m
-Add cover and sandbags all around the allied base, so at least russians can get out of the building and stay unseen, instead of being immediately shot.
-Add tank traps on the main road and perhaps add a piece of cover to obscure full view of the Russian spawn door ways. The Panzer can sit basically at any point between A and the back of the Commissar's House and drop HE rounds into the spawn. That crap has got to stop. If they get an angle on the Russian spawn building, they should have to work for it. They should literally not be able to hop into the tank, pull to the main road and score dozens of infantry kills at 300m.
Frankly, I'd be ok if a redesign pushed ALL the tanks toward the park where they're best suited to fight each other, leaving the rest of the map for infantry to deal with.
This map is actually really fun, when the Russian team has a prayer. The only time I've seen the Allies succeed on this map is when they push A aggressively and immediately as soon as the game starts.
Are you sure? Speed always matters to me, and in that map there are big open spaces to drive across. Driving from cover to cover (dangerous to be out in the open), or intercepting those pesky german firing squad line in the beginning of a round. The lack of speed kills.
Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
-Default Allied spawn in more directly in line with Building 81
99% of Online game players right here
edit: on every game