This thread is insane, some crazy ideas, theories, and insight into what is going to happen in KF2. All I can do is sit here and read.
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Damn them NDA's.this thread is insane, some crazy ideas, theories, and insight into what is going to happen in kf2. All i can do is sit here and read.
Because, when you prioritize, everything that isn't the number 1 priority isn't remotely looked at. Because the Portal series only has portals in it, nothing else mattered.
Comparing a FTP, micro-transaction based MMO to a 6 player co-op game.
The worst part is that the people who think this game is bad isn't because it's not 'realistic' or 'has no substance'. It was because it was an unfinished, unpolished game (source: Metacritic). This has no relevance to the topic.
Niche? Are you trying to compare a sandbox game to Killing Floor? We're talking about the same Garry's Mod, right? The one with almost 50,000 players every day? Garry's Mod doesn't satisfy a 'niche'. It's a game that's made to be able to be customized to satisfy all niches.
As Jon Stewart once said: "Bull**** mountain is tall, bull**** mountain is wide, ... and it deep."
PFFFFFFFFFFFFT.Wow, Skell, an elitist attitude AND admitting to stalking me outside the forum?
HAHAHAHA this is goldI've already stated in several threads that the reason I don't play above Hard is because the game gets TOO EASY above hard.
Sounds like you got carried, m8. Maybe you should try a lil harder.Yeah, you ****ing heard me. "Sit in this corner with the rest of us where no zeds can possibly ever reach you. No, that's okay, three of us are holding the door just fine. The rest of you can grab a snack or something" Oh wow such a challenge.
Yeah I was pretty much done with this thread. It really hasn't gone anywhere for a while.Alright guys don't let this elevate.
I've already stated in several threads that the reason I don't play above Hard is because the game gets TOO EASY above hard.
Yeah, you ****ing heard me. "Sit in this corner with the rest of us where no zeds can possibly ever reach you. No, that's okay, three of us are holding the door just fine. The rest of you can grab a snack or something" Oh wow such a challenge.
Then don't play like that if you don't find it fun. Your reasoning makes no sense. You don't like camping, but this only becomes a criticism above hard difficulty? And camping is more challenging on hard and below? What?
One of the biggest problems that KF1 faces right now is that bosses are now a joke.
I know what he's saying sounds insane, but the game is usually more difficult on hard and below because not everyone's using the meta. Getting half of the team doing what is guaranteed to win means that a loss isn't going to happen. On survival and HOE, everyone knows exactly what the best classes and camping spots are.
I know what he's saying sounds insane, but the game is usually more difficult on hard and below because not everyone's using the meta. Getting half of the team doing what is guaranteed to win means that a loss isn't going to happen. On survival and HOE, everyone knows exactly what the best classes and camping spots are.
I already agree with this assessment. Thanks for sharing that. I will just have to believe that that is what he means...that he intentionally plays on lower difficulties to play with ****ty teammates lol.
Now you guys are understanding where I'm coming form.
Around Hard difficulty, you've still got a mix of good and bad players. You've got people getting cocky, who are willing to take risks to get a slice of action and excitement or just so the waves clear faster. You have more instances where people are getting in over their heads and need to be bailed out of trouble.
And it's all very exciting and fun.
On the highest difficulties, Killing Floor often stops being a game and starts being a procedure. Everyone knows exactly what the best strategy is, they know which classes they need, they know what they have to do, they know where they need to camp, they know which Zeds they should and should not engage, and they're so accustomed to the Zeds' behaviors that they aren't even scary monsters any more... they're just walking clumps of HP with a target on the neck, following predictably calculated paths up to the doorway the team is camping.
When you know how everything works, when you do everything completely by the book, when the game and your teammates cease to surprise you in any way... what's the fun of it?
I'd rather be launching a grenade at a group of clots in the process of eating a teammate who got cornered and then leaping in to syringe him before the gorefast that just rounded the corner can charge in and finish off his last few points of health, or wandering around a corner to look for spare guns to sell in the next round and winding up in a life-or-death chase with a fleshpound I'm not equipped to fight, than..... sitting, watching a doorway, and clicking when I see my designated target.
However in my experience, once you get a serious hang of things you will be able to L-O-L your way through hard on any map with any teammates as something ridiculous like a beserker with a machete + LAW and still somehow manage to be bored
Part of me wants to give HoE another try and hope for a more interesting team, but unfortunately the other part is pretty much just burnt out on KF1 as a whole, y'know? It happens with even the best games, when you've put a lot of hours in and have a lot of other things to play until KF2 is out.