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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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The big Tank thread for mod builers

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  • #61
    He can't say yes, he works for TWI, who's tanks do you think we are using ingame at the moment.

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    • #62
      Last post here 7 months ago. Anybody belives that there will be any more armour in this game ? they promised half year ago two new tanks and two APCs... we do not even know if they keep working on them.

      Any moder(s) working on some armour curently ?

      Comment


      • #63
        I'm shocked.

        I expected at least some people would like to use some of the models as reference.

        I would like to implement tanks in RO2, but without any guide on how this works in the SDK for RO2.. I'm lost.

        I'm a good modeler.. but lack the knowledge to implement it myself in the SDK.. And I don;t really have time to experiment.

        So without any word from tripwire, or anyone else on how to do this in the SDK.. my journey will end right here.
        [CENTER][IMG]http://i273.photobucket.com/albums/jj206/pjpankras/Red%20Orchestra%202/ro_banner.jpg[/IMG][/CENTER]

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        • #64
          Addind the tank as a props to the SDK is very easy. The hard part is coding the tank for being used as a vehicle. There are a few people that are knowledgable in this I'm sure you can find some help.

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          • #65
            It would be great to see some of these tanks and vehicles at least as static meshes (destroyed tanks) to have some variation.

            Also some of the elements of a T34 (hull, wheels, tracks) could be used by mappers in a tank factory map as static meshes.





            Comment


            • #66
              Yeah,... thats realy sad, that there is no one who can bring these great models to RO2.....

              Ro Classic Mode + Darkest Hour sized maps + all these tanks =
              [URL="http://forums.tripwireinteractive.com/showthread.php?t=92324"][IMG]https://imagizer.imageshack.us/v2/480x120q90/401/n6lv.jpg[/IMG][/URL]
              Support the [URL="http://forums.tripwireinteractive.com/showthread.php?t=92324"][COLOR="DarkOrange"]IOM[/COLOR][/URL] - Join the IOM Servers!

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              • #67
                Really great work! Great to see the community start to show some results of their hard work! Keep it coming and Im a happy man!
                sigpic
                Playing HOS as "Lizard-King"

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                • #68
                  Originally posted by Unterscharfuhrer View Post
                  Really great work! Great to see the community start to show some results of their hard work! Keep it coming and Im a happy man!
                  a... what are You talking about? there is no results at all. have You seen anything new in this game? i didn't. i doubt there is anyone doing anything for this game right now. even tripwire for at least two months did not say a word about new maps, vehicles, artilery or anything else they promised to do "soon".

                  Comment


                  • #69
                    Originally posted by Siegertyp View Post
                    It would be great to see some of these tanks and vehicles at least as static meshes (destroyed tanks) to have some variation.

                    Also some of the elements of a T34 (hull, wheels, tracks) could be used by mappers in a tank factory map as static meshes.



                    Is there any maps in RO2 of the Dzerinsky Tractor Factory yet? I can't think of any.

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                    • #70
                      Originally posted by Jorg Biermann View Post
                      Is there any maps in RO2 of the Dzerinsky Tractor Factory yet? I can't think of any.
                      There are no maps of the tractor factory. This photo was to be an example of tank factories and a reminder for map creators to use the meshes offered as props. There is one custom map with a ficticious steel work now, and given the RO2 static meshes available it is likely that there will be more custom maps like these in the future.

                      It would be nice if the tank models were used at least as static meshes - either as wrecks or like I suggested, parts of it in an assembly line of a generic factory.

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                      • #71
                        may 2012, anybody working on any armour at this moment? how about TWI t70 and p3? anybody knows something?

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                        • #72
                          I am, but not for RO2.

                          I kinda gave up on RO2.
                          [CENTER][IMG]http://i273.photobucket.com/albums/jj206/pjpankras/Red%20Orchestra%202/ro_banner.jpg[/IMG][/CENTER]

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                          • #73
                            thats sad...

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                            • #74
                              Very sad to hear that.
                              [url=http://riseofflight.com][img]http://www.swift72.co.uk/rof01.jpg[/img][/url]

                              If you have any interest in flying and/or World War I aviation, click the image above! Click it!

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                              • #75
                                What Gives

                                I originally bought RO2 (and got my clan to pick it up) because of friends in the clan who had the original et al. They all spoke about how great TWI was and how they supported the game for years after release with updates and new content. They all spoke of the epic combined arms battles and I have to say that so far I am disappointed.

                                After almost 2 years since release and they have added a few maps (most of which were made by others) but no vehicle additions whatsoever. They say the community has no interest and that's rubbish. The more I play tanks the more I enjoy them and the more I want. I crave bigger maps with more combined arms combat. The combat the way it is now is rather a shallow shell of what the eastern Front was. To add to my disappointment I see very little interaction with the community by the dev team. Rare is the instance now when they actually respond on the forums to valid community request. They have a new mapping contest for RS which is fine, but what about the core game? I could go play BF3 but I don't because it sucks, and RO2 is fantastic but seems to be left out to dry. I (like many of you) have stuck around from the beginning and all the headaches involved with it. I have seen game play get better over the course of the last 2 years.

                                The fact is I play in games with new players who came on board for the first time with RS and they love the game but want to know about new vehicles themselves. Some of the user created maps are larger than what TWI gave us and vehicles would do them justice. So the question is are the new players joining us now going to be disappointed as time goes by or is the dev team going to give us some actual input about future content, particularly tanks, TD's, Half tracks etc.

                                The sad thing to me is that the Eastern Front saw some of the most epic tank battles (Kursk to name just 1) with the 2 tanks currently in game as well as Stugs, IS, ISU, Ferdinand, and many more, but what we are left with is a small arms infantry battle. Come on TWI don't let down your loyal base who have stuck it out for 2 years . . . PLEASE GIVE US SOMETHING!!!!!!!

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