Several ideas. First, how about a simple fix to make the long game extra long (increasing specimens), perhaps 15 rounds.
Also how about a guard player mode.
A randomly chosen player (who must carry a valuable item to the trader). If the player is killed the item is lost and the group purchase from the trader increase in cost for the remainder of the game. If the player survives, and the item is delivered, the group gets a discount on a random item. Each round that the player carries the item to the trader he gets a slight money bonus (as incentive). I considered the item should take at least 1 weight block.
I considered the idea of guarding the trader in transit from location to location as well, but thought it might be difficult to set up.
Another thought, multiple traders with different prices. Some could be higher than others, or maybe a price war, so certain items are cheaper at one trader than another.
A recruitment map game. You and your fellow survivors must finish the round at an end location where if successful you will be recruited to fight the continuing outbreak. This could be part of a single player story mode...
Just a few thoughts...
Also how about a guard player mode.
A randomly chosen player (who must carry a valuable item to the trader). If the player is killed the item is lost and the group purchase from the trader increase in cost for the remainder of the game. If the player survives, and the item is delivered, the group gets a discount on a random item. Each round that the player carries the item to the trader he gets a slight money bonus (as incentive). I considered the item should take at least 1 weight block.
I considered the idea of guarding the trader in transit from location to location as well, but thought it might be difficult to set up.
Another thought, multiple traders with different prices. Some could be higher than others, or maybe a price war, so certain items are cheaper at one trader than another.
A recruitment map game. You and your fellow survivors must finish the round at an end location where if successful you will be recruited to fight the continuing outbreak. This could be part of a single player story mode...
Just a few thoughts...