DEFAULT or CUSTOM content??? i.e. textures, meshes, and sounds???
With Wave1 deadline just a couple of weeks away, some people out there are surely working hard... We have a list of what the judges will be after, and I quote:
I'm sure every mapper planning on entering the contest thinks, "hmmm am I going to be penalised for copying this car over from west london?", "hmm my custom texture doesn't look all that hot, but will they just appreciate that I did it myself?"
This thread would ideally be a poll so maybe a mod can fix that for me, otherwise, please give your opinions! Tripwire staff feedback ESPECIALLY welcome!
So, what do you think the judges will prefer out of the following options, which if any of these swing their vote, or do you have another idea?
1) Use default content so long as it fits in with the scene and looks good/polished
2) Use custom content so long as it fits in with the feel of the game and looks good/polished
3) Use default content for the most part with a few custom things popping up where the default content had nothing that would suit
4) Sub-standard custom content is still better then copying the default content
5) The winning map will not only score well in all the listed criteria, but will also demonstrate talent in custom content created by the contestent. However, this isn't mentioned on the website because Tripwire wants amateurs to join in the fun as well and not give up immediately because they know they can't compete
6) Default/Custom makes NO difference, so long as whatever is used fits the mood of the game and looks good/polished
Personally I think it might be (6), that's just the impression I get from reading the contest info page, even though there's nothing really specific there. My interpretation.
With Wave1 deadline just a couple of weeks away, some people out there are surely working hard... We have a list of what the judges will be after, and I quote:
- Gameplay and Fun
- Performance
- Graphics
- AI Pathing
- Complexity
- Technical stability
- Polish
- Creativity
- And proper use of KF features, including trader locations, specimen and item spawns
I'm sure every mapper planning on entering the contest thinks, "hmmm am I going to be penalised for copying this car over from west london?", "hmm my custom texture doesn't look all that hot, but will they just appreciate that I did it myself?"
This thread would ideally be a poll so maybe a mod can fix that for me, otherwise, please give your opinions! Tripwire staff feedback ESPECIALLY welcome!
So, what do you think the judges will prefer out of the following options, which if any of these swing their vote, or do you have another idea?
1) Use default content so long as it fits in with the scene and looks good/polished
2) Use custom content so long as it fits in with the feel of the game and looks good/polished
3) Use default content for the most part with a few custom things popping up where the default content had nothing that would suit
4) Sub-standard custom content is still better then copying the default content
5) The winning map will not only score well in all the listed criteria, but will also demonstrate talent in custom content created by the contestent. However, this isn't mentioned on the website because Tripwire wants amateurs to join in the fun as well and not give up immediately because they know they can't compete
6) Default/Custom makes NO difference, so long as whatever is used fits the mood of the game and looks good/polished
Personally I think it might be (6), that's just the impression I get from reading the contest info page, even though there's nothing really specific there. My interpretation.
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