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ZedLanding Waves

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Reinstalled SDK after my PC went out and decided to dissect new maps. I'm trying to figure out how the waves/floating debris work but can't find an actor or select the wave meshes in wireframe mode. Could anyone give me a rundown on how to select them or how they work? Thanks.
 

manolito

Member
Nov 3, 2012
95
2
8
Hello, floating objects are composed of two things, one is the animation and another is the material, select any one and look at the properties, in the section static mesh you put the material you want and in rendering is where the animation, Sea I also wanted to select it to put it on my map but I have not been able to do it, it seems that it is composed of several layers or materials, but I can not edit it.

regards