To be honest, community weapon votes don't really matter as long as the given options are mostly providing cosmetic value and-or too little functionality value.
Which is to say, TWI should probably expand the game's arsenal by prioritizing functionality, meaning we'll be seeking the next in-game weapon not by anyone's preference on any specific model name - but the actual purpose/viability/niche that the weapon may have.
Take Fire Axe as an example, how about make its axe head wrapped in barbwires so that it could cling onto a target to produce overtime effect, let it be DOT or whatnot? Team Fortress 2's got one like this that goes by the name Axtinguisher.
Taking the M32 as another example, instead of using typical 40mm grenade to be like a normal multi-shot grenade launcher, how about using armor piercing incendiary grenade to on emphasis direct-hits -- with lower explosion damage, smaller explosion radius, way less obstructive smoke, and little-to-none view shake, plus no minimum arming distance to cater said application? This way, M32 should also be more usable as well as likeable as it's no longer that much of an annoyance.
*Note: M32's direct-hit power should not be focused upon the impact damage as it may render certain perk skill too effective. Should apply additional explosive damage onto the target struck.
As for the FN FAL, my opinion would elect the semi-auto only British L1A1 with default iron sight, as a tier-2.5 or tier-3 weaponry for Sharpshooter and Commando.
Which is to say, TWI should probably expand the game's arsenal by prioritizing functionality, meaning we'll be seeking the next in-game weapon not by anyone's preference on any specific model name - but the actual purpose/viability/niche that the weapon may have.
Take Fire Axe as an example, how about make its axe head wrapped in barbwires so that it could cling onto a target to produce overtime effect, let it be DOT or whatnot? Team Fortress 2's got one like this that goes by the name Axtinguisher.
Taking the M32 as another example, instead of using typical 40mm grenade to be like a normal multi-shot grenade launcher, how about using armor piercing incendiary grenade to on emphasis direct-hits -- with lower explosion damage, smaller explosion radius, way less obstructive smoke, and little-to-none view shake, plus no minimum arming distance to cater said application? This way, M32 should also be more usable as well as likeable as it's no longer that much of an annoyance.
*Note: M32's direct-hit power should not be focused upon the impact damage as it may render certain perk skill too effective. Should apply additional explosive damage onto the target struck.
As for the FN FAL, my opinion would elect the semi-auto only British L1A1 with default iron sight, as a tier-2.5 or tier-3 weaponry for Sharpshooter and Commando.
Upvote
0