People say that they are not interested in SP in games, just MP.
I dont understand them. I have it the opposite way.
The problem with MP in ANY game, is that it makes anarchy. Especially in war.
War is not anarchy. War is about to obey orders. You cant expect anybody to obey orders in MP. They just dont do so, because none of those who are playing, are playing it because they were drafted to it. None of those who are playing it fear death. And if there is a commander, then the commander is not someone who is being listened to.
In real life, people are being drafted to war. If somebody do volunteer, they do it because they feel it is their duty. Not because they think it is funny to shoot a gun.
You could make people fear for their lives by only allowing one life. Just like in CS or Americas Army. This way people think about what they are doing, and dont just rush. But this is not enough. Because they know that if they die, they only have to wait for less than a minute, and then the round restarts.
Therefore, people has nothing to fear. They join the war because they think it is funny to shoot a gun. And they rush and dont obey commands, because they know they are not going to lose anything.
In SP, you cant accomplish the mission without obeying orders. If you dont obey the orders, you are killed, and you have to start it all over. That way you fear for your life. Especially if the game is made in such a way, that you cant save whenever you want to.
However, what is the major failure of many SP games is that the AI comrades are stupid. In Call of Duty, they say that you are a part of a team. But you are not. You are the one who is going to shoot all 500 soldiers ALONE. YOU are the one who is always chosen to rush the buildings. YOU are the one who is both drafted, volunteered, recruit, officer and general. And then you are also a part of a super elite corps. And if you get shot, you know that it is not deadly.
The concept of SP is to make people feel that they are part of a greater mission. It is more controlled.
But what SP games lack is the team work. It makes YOU be the one to do everything on your own, and your comrades are just aesthetic and cosmetic products.
What SP games should be like, is to make the player be nothing. Absolutely nothing. Never ever allow the player to move up the ladder. Let the story begin with that you are being drafted AGAINST YOUR WILL. Let the mission start with a training mission together with your comrades. Let that mission be something like hard punishment for not obeying orders.
Then, let the war be evil. Show the player the horrifying things that happen, if your rush into the no mans land.
Make propaganda. Tell the player about the greatness of the country, and show him the reality of war. Build up some relationship between the comrades, and then let the comrades get killed in the mission. Let the killings of the comrades be in such a way, that they seem like they are suffering, and you, as a soldier, cannot do anything about it, because if you do, you are being killed.
This is how a game should be. Anything else is ****.
I am tired of all this war is pure, war is heroic, war is just about a screen with big flashing icons all over the screen, war is about automatic reload. When I play a game, I dont feel like I am a soldier. I feel like I am sitting in a bunker in my home country, using a remote controller to move a killing machine around the battlefield, to kill objects, not humans.
I could play some primitive game for getting the same feeling.
What games lack is the realism. And the real orders. The real horrifying war.
This is the perfect SP game:
The game starts out by a story where you are being drafted. You try to avoid the draft, but happen to be enlisted.
You are then sent to a training camp along with 50 other people.
In the training camp, you are nothing. Firstly, you are just the guy in the middle of the row of the other soldiers. That means you watch the officer pulling someone out, to force him to do exercises. Then it is your turn and you do the same. Then you are getting back in the row, and you watch the others getting the same humiliating exercises. The first part is a large training mission. Here, everybody are humiliated, and you build up a personal relationship to the others. You get to know them.
Then you are sent out in the war. You dont start at the frontline. What you do is to be part of supporters. You start out by delivering ammunition. While you do so, you watch other soldiers comming back wounded and know what is going to happen.
Then slowly, you are moving up to the front. You are just yourself. You are nothing, and you cannot become an officer.
You are given orders, and you watch some of your closest comrades being killed in combat. The guy who helped you going through the humiliating exercises. He is laying on the ground, and is wounded. Other people try to reach him to help him, but they are killed.
There are attacks on your squad, and the majority of the killings are done by the others. You are not using your rifle to attack the enemy, nor to defend your squad, but to defend yourself, from YOUR part of the enemies. There are a lot of enemies, and a lot of them are killed by your comrades. The rest are for you. This makes you be just a litle piece in the large picture.
This is how a SP game should be.
I dont understand them. I have it the opposite way.
The problem with MP in ANY game, is that it makes anarchy. Especially in war.
War is not anarchy. War is about to obey orders. You cant expect anybody to obey orders in MP. They just dont do so, because none of those who are playing, are playing it because they were drafted to it. None of those who are playing it fear death. And if there is a commander, then the commander is not someone who is being listened to.
In real life, people are being drafted to war. If somebody do volunteer, they do it because they feel it is their duty. Not because they think it is funny to shoot a gun.
You could make people fear for their lives by only allowing one life. Just like in CS or Americas Army. This way people think about what they are doing, and dont just rush. But this is not enough. Because they know that if they die, they only have to wait for less than a minute, and then the round restarts.
Therefore, people has nothing to fear. They join the war because they think it is funny to shoot a gun. And they rush and dont obey commands, because they know they are not going to lose anything.
In SP, you cant accomplish the mission without obeying orders. If you dont obey the orders, you are killed, and you have to start it all over. That way you fear for your life. Especially if the game is made in such a way, that you cant save whenever you want to.
However, what is the major failure of many SP games is that the AI comrades are stupid. In Call of Duty, they say that you are a part of a team. But you are not. You are the one who is going to shoot all 500 soldiers ALONE. YOU are the one who is always chosen to rush the buildings. YOU are the one who is both drafted, volunteered, recruit, officer and general. And then you are also a part of a super elite corps. And if you get shot, you know that it is not deadly.
The concept of SP is to make people feel that they are part of a greater mission. It is more controlled.
But what SP games lack is the team work. It makes YOU be the one to do everything on your own, and your comrades are just aesthetic and cosmetic products.
What SP games should be like, is to make the player be nothing. Absolutely nothing. Never ever allow the player to move up the ladder. Let the story begin with that you are being drafted AGAINST YOUR WILL. Let the mission start with a training mission together with your comrades. Let that mission be something like hard punishment for not obeying orders.
Then, let the war be evil. Show the player the horrifying things that happen, if your rush into the no mans land.
Make propaganda. Tell the player about the greatness of the country, and show him the reality of war. Build up some relationship between the comrades, and then let the comrades get killed in the mission. Let the killings of the comrades be in such a way, that they seem like they are suffering, and you, as a soldier, cannot do anything about it, because if you do, you are being killed.
This is how a game should be. Anything else is ****.
I am tired of all this war is pure, war is heroic, war is just about a screen with big flashing icons all over the screen, war is about automatic reload. When I play a game, I dont feel like I am a soldier. I feel like I am sitting in a bunker in my home country, using a remote controller to move a killing machine around the battlefield, to kill objects, not humans.
I could play some primitive game for getting the same feeling.
What games lack is the realism. And the real orders. The real horrifying war.
This is the perfect SP game:
The game starts out by a story where you are being drafted. You try to avoid the draft, but happen to be enlisted.
You are then sent to a training camp along with 50 other people.
In the training camp, you are nothing. Firstly, you are just the guy in the middle of the row of the other soldiers. That means you watch the officer pulling someone out, to force him to do exercises. Then it is your turn and you do the same. Then you are getting back in the row, and you watch the others getting the same humiliating exercises. The first part is a large training mission. Here, everybody are humiliated, and you build up a personal relationship to the others. You get to know them.
Then you are sent out in the war. You dont start at the frontline. What you do is to be part of supporters. You start out by delivering ammunition. While you do so, you watch other soldiers comming back wounded and know what is going to happen.
Then slowly, you are moving up to the front. You are just yourself. You are nothing, and you cannot become an officer.
You are given orders, and you watch some of your closest comrades being killed in combat. The guy who helped you going through the humiliating exercises. He is laying on the ground, and is wounded. Other people try to reach him to help him, but they are killed.
There are attacks on your squad, and the majority of the killings are done by the others. You are not using your rifle to attack the enemy, nor to defend your squad, but to defend yourself, from YOUR part of the enemies. There are a lot of enemies, and a lot of them are killed by your comrades. The rest are for you. This makes you be just a litle piece in the large picture.
This is how a SP game should be.