Having levels is an incentive to keep those who are unable to stay interesting without awards and flashing lights playing. The fact is that leveling harms the gameplay. As soon as you start figuring out exact details like shots to kill each zed with each weapon, suddenly you level up and all those numbers are now different. This is going to happen 25 times, ignoring the balance patches which also force you to dump previously acquired knowledge.
Similarly, having levels means that the difficulty isn't balanced solely with skill in mind. They have to keep in mind potential players' levels too. Normal as a level 0 is normal. Normal as a level 25 is Easy. It's a slider that simply serves to make balance harder to pinpoint. If a level 25 player wanted to hop into normal for a slower-paced gallop for a while, he's going to be so ridiculously out of place, even if he isn't that good, that he'll also be ruining it for everyone like level 0's do in HoE. What's a level 25 to do? Not fire his gun?
Games don't need incentive to keep playing. You know what the incentive is? Fun. It's a trend that has only really started this past decade. Everyone got along fine without it. Another argument is that it forces people to improve before jumping in to harder difficulties and ruining it for everyone else. Well guess what? People still regularly jump into harder difficulties even with levels. That's no argument. It fixes nothing. All it does is keep good players grinding for longer before they can play at the same level as someone who's weapons magically do more damage or who has more health and move speed. Levels feel like a crutch rather than just a cosmetic indication of play time like they should be. Levels shouldn't exist, and certainly not as they currently do. Maybe when all the perks are in and Tripwire starts doing those balance passes they should keep this in mind.
This, this and this.
As I get older, I really, really start getting bored of this leveling and grinding nonsense, in games that don't need it.
After nearly 20 years of playing FPSes, I think I know how to move a mouse around and press keys on a keyboard... Don't come and tell me I need to play lower difficulties again and again because some artificial numbers say I won't do as much damage as the other guy.
And eeeevery time, in eeevery game, someone will argue that they like levels and that they need them to get a feeling of accomplishment and that without them there'd be nothing to do and that you're just a whiny impatient b!tch and that you need to work to make your level number higher, you have to earn it maaaan.
Well, guess what : it's not work, it's a video game ; and if you feel that the game would be meaningless without levels, if once you reach max level with every perk you don't feel like playing again, maybe you don't actually like the game. If you can't enjoy the gameplay for itself, maybe it's not the game for you.
I just fail to see why it's so awful that there is leveling up in the first place. You make it sound like it makes the game not fun. If you're looking at the path to level 25 like it's homework, then you're looking at it the wrong way. Just play in normal and hard servers and have a good time, and when you're strong enough, hop on suicidal and HoE servers.
The exact same argument works the other way around : I fail to see why it'd be so awful to start with all the perks at max. If you're looking at level 25 like it's the end of the game, then you're looking at it the wrong way.
Sorry for the rant (well, not really, I feel better now).
It's not aimed at anyone in particular (and not even at this game in particular...), I just took the opportunity to vent
Anyway, i don't mind *some* leveling in KF2, but at the very least, we should have an XP bonus of some sort depending on our total number of levels across all classes or something.
And, for those who absolutely positively want something else to do in the game, then add some achievements. But not the meaningless milestones we have now, some actual achievements. Ones that require skill to complete.
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