-Players have a perception bias toward Axis to begin with
-Experienced players go Axis more often
-Perception reinforced by experience, more people go Axis
-Only seeing maps which favor Axis adds further to bias
-New players go Russian thinking "Soviets are awesome, right?"
-New players lack all the understanding of experienced and semi-experienced Axis players
-Bias and perception become further re-enforced.
I've seen both teams win on maps that don't favor them. It may not happen with regularity, but it takes a good team to overcome organized opponents, and a great team to overcome organized opponents on a map that doesn't favor them.
You rarely get great teams on the Allies right now. When you do, good Allied players are indistinguishable from good Axis players. I've watched the Allies roll up the Axis on Pavlov's House in less than 10 minutes. It doesn't mean everything is balanced....but it means the players probably have more to do with it than anything.
My theory is that the MP40 and MKB are the two most dominant guns in the game as far as ease of use, stopping power, and range capabilities.
This can't be the entire reason for the Axis dominance though. What do you guys think? Are the Axis clearly the superior side? If so, why?
IMHO you should only be allowed to swap teams between rounds and team balance should be random and forced. Otherwise self selection nearly always results in the Germans having an unrealistic numerical as well as techinical advantage.
I think it's compounded by people's lack of knowledge about how territory maps have been designed. They don't get that some maps like Red Oktober Factory or Commissar's House.....there is no where for the Russians to go besides forward. Taking that first objective quickly so your team at least has time to breathe is the most important thing.
Ok, here's the deal: This is basically why the Axis always will have the upper hand of the Allies.
1. It's more rare to play as the Germans in a neutral way in games; thus people tend to pick that side more often = They usually have one or more players than the Allies.
2. The weapons are better. For instance, the MG-34 can get Double Magazines and 75 rounds in each of these for unlocks; that's 150 bullets of rapid fire! The D-28 has 30 bullets to compensate, no unlocks. The PPSH-28 has the worst recoil ever, MP-40 is able to kill enemies at a distance. The list is endless. Also, their first gun has a magazine, the Russian one uses single bullets in a chamber, takes years to reload.
3. The tanks are much better. They have more guns, more armor and more shells. Not even discussable the Germans are useless if they lose to the allies.
4. They have greenish uniforms, which makes them camouflage well in grassy areas.
5. The "hardcore" players play on Axis. Almost always.
Tripwire has a LOT of balancing to do.
^^^This is true especially of new players...they're used to other, more casual FPS's and are surprised when they get insta-killed everytime they pop out of cover....so as a consequence, they walk 10 feet from spawn, plop down in a foxhole, and take long-range potshots all game because they just don't want to die (or worse yet...are just trying to "get kills" as the COD kiddeez sez)
I've yet to see any T-34s take advantage of this mobility....other than to try and flank Panzers as quickly as possible. Firing on the move is not easy in this game....and you arguably need to be a far better tanker to be successful in T-34 than in a Panzer.3. They don't have more guns. T-34 was faster and more maneuverable.
I've yet to see any T-34s take advantage of this mobility....other than to try and flank Panzers as quickly as possible. Firing on the move is not easy in this game....and you arguably need to be a far better tanker to be successful in T-34 than in a Panzer.
Spartanovka, for example, is a terrible map. Earlier today I played it on the German side. Had 130 points in the first round. Just now I played for the Russian side...I could barely do anything, and not because my aim sucks or I can't play. I kill people a lot, but the spawn system is so horrible for the Russian side that it seems if I only die ONCE while defending the gullies, the Germans have already captured the Church before I am even able to run back to defend it.
I'm gonna stick to Russians for a while, you really need a good team to win and it works well for increasing overall playing skill.