I recently played brothers in arms and I wonder, why can't red orchestra barrow some ideeas from that game, like destructible environment with the MG, or to make shooting through walls more realistic, at the moment it is pretty dull. It would be interesting though, to see a mechanic where players, lets say deffend a certain position and are in patrol mode and then they are ambushed, but they do not know from where, whenever you atack it is a different direction.
I am asking the modders, will IOM incorporate these ideeas? I would love to see ideeas from other good ww2 games incorporated in Red orchestra mods.
I played Fear 2, multiplayer, there there was a very intelligent class sorting system, I wonder why can't it be added to IOM or Ro 2? Or the inventory system from Men of war or Stalker, to add more customisation to soldiers and weapons. I would love to see the possibility to make improvised explosive devices when you run out of grenades, also it would be nice to make custom deffences like in men of war. I know I posted that and it sounded terrible, but just think of the potential.
I am asking the modders, will IOM incorporate these ideeas? I would love to see ideeas from other good ww2 games incorporated in Red orchestra mods.
I played Fear 2, multiplayer, there there was a very intelligent class sorting system, I wonder why can't it be added to IOM or Ro 2? Or the inventory system from Men of war or Stalker, to add more customisation to soldiers and weapons. I would love to see the possibility to make improvised explosive devices when you run out of grenades, also it would be nice to make custom deffences like in men of war. I know I posted that and it sounded terrible, but just think of the potential.