I don't believe you've killed moving target at 300m with only your first shot. Crawling on the ground doesn't count.
Kill someone moving properly, sprinting perpendicular to you. With one shot.
And thanks for proving my point for me. The guns don't matter.
What matters is the user and your position. It's certainly easy to snipe people with a rifled gun when no one is looking at you and cannot flank you due to the constraints of a virtual environment.
I have killed perpendicular, running targets, at 290+m with the Mkb42, on semi, with one round. It's not that hard if the person is moving in a consistent pattern, as I'm sure you know. You would believe me if I said it was a K98, wouldn't you? The ballistics are not very different.
I never said that the gun didn't matter. I simply said that killing moving targets at long range has less to do with the weapon, and more to do with the player.
Bottom line: The gun doesn't have a specific niche; it dominates in any area. Long range, short range, sustained firefights. Sniper role, LMG role, rifleman role, SMG role. One weapon system. And, there are 6 of them per Axis team. The Russians have no equivalent.
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