What's the very point of the crosshair?
As far as I know, KF2 has almost a "needle point" weapon accuracy, weapons have no spread itself and recoil will kick the aim off with automatic weapons. Or they do have spread and combined with recoil affects alot, but only in automatic mode, 1 shot tapping always retains the point on center of the screen. (I haven't tried other perks, just mostly medic and weapons tied to the perk)
Another problem I found when trying crosshair: Aim down sights becomes less used at ranges where they would be used, between medium and long mostly, at extreme I would use the ADS.
Of course the increased zoom helps when trying to pick out targets, but most of the time I just aligned the crosshair on zed, verticals and horizontals to their head and pop it with excellent accuracy at much farther than I would without the crosshair.
It's way too easy to align the crosshair at longer ranges and it will almost guarantee the accurate hit where the vertical and horizontal "invisible" lines would intersect.
Only way I would see the crosshair to work, is that it would be a server side setting, not a player personal choice.
Or it will apply weapon spread algorithms, like in other FPS games with such crosshairs, that will increase and reduce spread according to the crosshair when ADS is not used.
As far as I know, KF2 has almost a "needle point" weapon accuracy, weapons have no spread itself and recoil will kick the aim off with automatic weapons. Or they do have spread and combined with recoil affects alot, but only in automatic mode, 1 shot tapping always retains the point on center of the screen. (I haven't tried other perks, just mostly medic and weapons tied to the perk)
Another problem I found when trying crosshair: Aim down sights becomes less used at ranges where they would be used, between medium and long mostly, at extreme I would use the ADS.
Of course the increased zoom helps when trying to pick out targets, but most of the time I just aligned the crosshair on zed, verticals and horizontals to their head and pop it with excellent accuracy at much farther than I would without the crosshair.
It's way too easy to align the crosshair at longer ranges and it will almost guarantee the accurate hit where the vertical and horizontal "invisible" lines would intersect.
Only way I would see the crosshair to work, is that it would be a server side setting, not a player personal choice.
Or it will apply weapon spread algorithms, like in other FPS games with such crosshairs, that will increase and reduce spread according to the crosshair when ADS is not used.
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