- Voice Radio Chatter (NOT the artillery/recon dialogue)
If you do pay attention you will notice that sometimes you hear friendly and opfor voice messages as radio chatter - as opposed to a guy yelling out next to you. Makes me feel more like I'm in a modern combat enviroment then WW2. I do feel that voice commands are underused at this stage, but that's up to the people to use them.
What is it that breaks the immersion, the feeling of being in the middle of a WW2 firefight, to you?
I totally agree, voice comms should be local only (at least in realism mode), IMHO this would in some small part reinforce the importance of staying in/near your squad (stray to far and you can't hear them/you're cut off from some situational awareness)
Another gripe I have are with the sound effects, in general they don't have quite the same impact as in RO1 (the arty specifically, as well as many of the gun sounds). Ostfronts artillery felt like the end of the world, and the weapons sounded powerful, I can't speak for their authenticity, I'm merely talking about the subjective experience. Sometimes just the roar of the MG firing at you was enough for you to keep your head down. I guess what I'm trying to say is that things don't sound threatening enough (yet) in HOS.
Perhaps in realism mode the sound effects should be accurately scaled (I recognize the problem with that, we don't want peoples speakers blowing up, but I'm sure there's a middle ground somewhere).
What removes me from the immersion, is the amount of stuff on the HUD (I realize much of it can be turned off). What I thought was brilliant when playing the mod was that when my soldier got tired there was an audio cue, his heavy breathing, that alerted me to the fact that he was tired. I know I could be turning off that hud element (as I did in ostfront), and that in reality one would
feel how tired one is, but I think it's more about a kind of design philosophy.
I don't really like the popups "press x to use cover", and the little image below it showing me what it might look like if I used the cover system. Is that necessary after you've played a few times? Its like theres some text on my HUD for most of the game
I agree that the popup is sort of annoying, but the problem with removing it completely is that sometimes there is a surface that seems totally appropriate to use as cover, but the mapper (i assume) didn't designate it as such, without the popup I would be there for seconds pressing the use key in a futile attempt to get down.
As it stands, I'm split on the cover system. Half the time I can find a better/more secure angle without using the cover function.