When I was playing the beta, I felt as if the weapons were weaker than in RO2/RS. I thought I could blame it on the new recoil system (sight misalignment, etc. could have made me miss), but the frequency of such situations started to bug me. I decided to dispel any doubts and test the damage system with the help of my friend. We went to an empty server so I could shoot at him from a close range, without any disturbance.
I found out that it's impossible to kill an enemy with one shot, even from a point-blank range, by hitting him in the stomach, the center of the body or the crotch. With every weapon (of course except for special weapons like flamethrowers and HMGs)! The number of bullets needed to kill didn't vary between the weapons, whether it was the Mosin, M-16, or TT.
Then we launched RO2 in order to compare its damage system with the Vietnam's. In the former, even pistol rounds were able to easily kill you with one shot in the center of mass, while in the latter you always need at least two bullets to do this, even using as big a caliber as Mosin-Nagant's.
https://www.youtube.com/watch?v=nyE35Zzsszc
I found out that it's impossible to kill an enemy with one shot, even from a point-blank range, by hitting him in the stomach, the center of the body or the crotch. With every weapon (of course except for special weapons like flamethrowers and HMGs)! The number of bullets needed to kill didn't vary between the weapons, whether it was the Mosin, M-16, or TT.
Then we launched RO2 in order to compare its damage system with the Vietnam's. In the former, even pistol rounds were able to easily kill you with one shot in the center of mass, while in the latter you always need at least two bullets to do this, even using as big a caliber as Mosin-Nagant's.
https://www.youtube.com/watch?v=nyE35Zzsszc