@Actin:
I really LIKE the whole "weapon shot out of hand" thing, I was just telling, why it sometimes was annoying in RO1. I think your "blablabla" comment was unnecessary. We aren't 13-yers old insecure kids, or are we? A bit respect for each other would make discussing matters much more polite and enjoyable.
I am sorry for the 'blabla'. It was not my intention at all to disregard the rest of the text as rubbish or something. The only reason I put it there was to shorten the quote. I should've used dots or something.
My apologies.
Try shooting at a wall in front of you, I'm sure you will notice the lag. Without lag the bullet will hit it instantly.
I am just saying that I play exactly the same on 180 ping old glory as on 30 ping europe 1 or 2. The lead is exactly the same for me in both servers, If I just join the one with free room, I actually have to check the scoreboard to see if I am in the high ping server or not.
Maybe you can see it when the travel time is extremely small (as in shooting a wall), however gameplay wise it is exactly the same. But maybe I just don't notice it (i am blessed
)
I entirely disagree with the last statement as I go back to adrenaline and not wanting to die. At the same time, I can't imagine this will not become a server-side mod in the near future of release. So sit tight, if you realllyyyy want weapon drop patience and some begging to modders is required
Server-side mod
+1
That's assuming the round won't just shred all the nerve endings, leaving you with no pain at all.
What about shredding the tensils or you hand?
No way you gonna hold that gun firmly after that.
It's not that easy to rip all the sensing nerves in one hit without ripping apart the whole hand.
But I know what you mean and especially the adrenalin (and endorfins) can nullify any pain which would normally be sensed.
i almost forgot to mention the griefers Ive encountered very few of these but ive seen a few and there annoying i usually bayonet them or nade them. (i prefer the ladder.)
also as the myth busters thing proved its harder to shoot it out of someones hands than it looks. also the only time i could see a trained solider dropping his weapon is if it were a sniper round or larger round. or he got shot in the hand which id imagine hed drop it 9/10 times.
Totally not agree with the first argument and I don't get why people bring that up. Just disable weapon shot out of hand in combination with friendly fire. Really simple and it wouldn't be a large immersion breaker for me since you will not be shot in your hand by friendly fire quite as much as enemy fire.
Also I always thought the shot-out-of-hand was always because of the last. The hand is getting shot in which you drop the gun.
As previously said, the game makes your hand injured (at least shows that) so it's not the weapon but the hand in RO1