Already confirmedBlabla needs penetration blabla
Of course the guy I just hit can and will succesfully dodge another bullet, because with any ping above 60 you actually CAN dodge bullets at close range with a good bit of success, pulls out a pistol and kills me, OR his buddy kills me, or he picks his gun up and kills me.
Even in 180 ping (old glory server) I never notice any kind of lag. Maybe the server is just awesome but I think the netcode is superb.
Good points.
Another way to put it:
If your weapon gets shot, it shouldn't function anymore.
If your hand gets shot, you shouldn't be able to work any weapon anymore.
So the solution to that is to just allow people to continue firing away after being shot in the hand like CoD?
Why didn't they just leave the shot out of hand function if the bullet hits in just the right manner, and then when you pick up the gun and try to fire again, your weapon stability will be greatly decreased. I mean your gun will start to shake vigorously around while you try to aim. Kind of like in the old America's Army when you take damage, your characters ability to hold his weapon still and fire accuratly greatly decreases. I loved this feature in that game, but like RO seems to be doing, they ditched that feture with their sequel. Why are they trying to make these kind of games easier?
Pistol is useless, but the moron escapes without serious injury...
YouTube - Sniper shoots gun from criminal's hand
Doesn't bother me, however I'd still like to have the ability to drop weapons manually , so that you can trade and change guns with teammates etc , just like in Ro1.
We indeed didn't put weapon shot out of hand in the game. I really wanted it, and loved the feature, and got outvoted Should be pretty simple for someone to make a mutator to do this though.
In RO1 it was indeed that you got shot in your right hand only that would cause you to drop the weapon. And the weapon itself wouldn't block the bullets, and the bullets could penetrate your hand and still hit your body, etc.
And no, you couldn't dodge bullets in RO1. Even with ballistics, it doesn't work like Ping + TravelTime and here is why. When you fire, it sends a message to the server that you fired. The server launches the ballistic projectile, and then sends a message to all the clients that a shot was fired. On your machine, you see the guy's muzzle flash His Ping Time + Your Ping Time later. You try to move, but your already dead on the server, and the server lets you know that you were shot Now if the guy was REALLY far away, you might be able to dodge the bullet after seeing the muzzle flash (like 500 meters away - check out the Mythbusters where they tested that). But the ping won't give you any advantage in dodging the bullets, rather its just the opposite. Of course strafing like crazy makes it harder for someone to hit you, but that has nothing to do with lag/ballistics.
We indeed didn't put weapon shot out of hand in the game. I really wanted it, and loved the feature, and got outvoted Should be pretty simple for someone to make a mutator to do this though.
In RO1 it was indeed that you got shot in your right hand only that would cause you to drop the weapon. And the weapon itself wouldn't block the bullets, and the bullets could penetrate your hand and still hit your body, etc.
And no, you couldn't dodge bullets in RO1. Even with ballistics, it doesn't work like Ping + TravelTime and here is why. When you fire, it sends a message to the server that you fired. The server launches the ballistic projectile, and then sends a message to all the clients that a shot was fired. On your machine, you see the guy's muzzle flash His Ping Time + Your Ping Time later. You try to move, but your already dead on the server, and the server lets you know that you were shot Now if the guy was REALLY far away, you might be able to dodge the bullet after seeing the muzzle flash (like 500 meters away - check out the Mythbusters where they tested that). But the ping won't give you any advantage in dodging the bullets, rather its just the opposite. Of course strafing like crazy makes it harder for someone to hit you, but that has nothing to do with lag/ballistics.
So I should stop leading my shots to account for lag? =O Strange.
But wouldn't your shot still be a bit behind a player with a lower ping?
Nobody here watched mythbusters episode about shooting guns out of hand? It was BUSTED, so good that this feature isnt in RO2.