I know that TWI giving them a lot of support, but its not like AMG cant do research themselves in a favor to make a historically accurate weapons.
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Skyrilla;n2278498 said:I understand that this is an issue mostly amongst the gun nut types. To the rest of the people it comes across as being a n a l.
Trotskygrad;n2278568 said:paying attention to little details in modeling and simulation are what can mkake a good game "great"
The only talk of a couple millimeters was on the M16's barrel. The discrepancies in the AK and M14 models are going to be more noticeable by more people.Skyrilla;n2278654 said:Great mechanics and fun, consistent, well-thought out gameplay are what make a game great IMO, not the matter of a millimeter detail on weapons. Again, not defending or attacking your stance, just saying that to some people, it really doesn't matter. I wouldn't mind them polishing up the guns to look spot-on, but it doesn't break my immersion.
It's not like they're toy guns or something...
Jagdwyre;n2278658 said:The only talk of a couple millimeters was on the M16's barrel. The discrepancies in the AK and M14 models are going to be more noticeable by more people.
The game's focus is on authenticity, so yes, the models should be as accurate as possible to give as much nuance to their design as possible. As such I think you are really downplaying the importance of visual and auditory feedback when it comes to making a "good" game "great." Good weapon models, animations, and sound design are much more important to an FPS's experience than you seem to realize.
Skyrilla;n2278654 said:Great mechanics and fun, consistent, well-thought out gameplay are what make a game great IMO, not the matter of a millimeter detail on weapons. Again, not defending or attacking your stance, just saying that to some people, it really doesn't matter. I wouldn't mind them polishing up the guns to look spot-on, but it doesn't break my immersion.
It's not like they're toy guns or something...
Did US actually issue the standard M16A1 we have in RS:V or they have only the 3 prong flash hider model in that black and white photo?Trotskygrad;n2278204 said:M14
M14's barrel to flash hider ratio is off. Flash Hider is too long, and barrel is too short from between the gas block and the front sight. Should be a simple fix
M16A1
M16A1's barrel profile is too thick
it lacks the stepping behind the flash hider and the diameter is probably 2-3mm too big.
In addition, the rear peep sight is anti-glare beveled as on the A2 peep, it should be flat like on the A1 peep (thanks exhausted)
AK and Type 56
Weird proportions. Stock looks totally messed up. Magazine is too small.
"AK-47" is a weird mishmash of AKM and AK parts. It has the ported gas tube of the AK, the stamped reciever and dust cover of the AKM, the curved and totally misshaped stock of the AK, and the slant brake and the bayonet lug of the AKM.
I'd just put a straight inline stock on it and remove the ports on the gas tube to make it a straight up AKM and change the name accordingly.
SVD
Pistol grip and stock proportions are off. Too fat and not enough of a finger shelf.
Misutoraru;n2279252 said:Did US actually issue the standard M16A1 we have in RS:V or they have only the 3 prong flash hider model in that black and white photo?
i m no expert in Vietnam War
Perun58;n2278402 said:Very nice post, I agree.
I would also like to add that the AK sights have an icorrect model:
Rear sights are a little bit too small, but mainly the rear sight elevating slide is HUGE, much bigger than the sights.
NorthDumpling;n2279298 said:But M16 flash hider in the game is a proper one for a late war isnt it?
NorthDumpling;n2279298 said:But M16 flash hider in the game is a proper one for a late war isnt it?
skully172;n2279306 said:yeah the sights are looking odd, and the apperture is too big
P.S. The sight on the right isnt correctly aligned , it should be aligned on the top
Cwivey;n2278456 said:I'll be honest; when you mentioned 2mm-3mm difference I nearly thought you were being jokingly pedantic. But I guess that now you've got your rulers out, it's a case of what has been seen cannot be unseen. Although I ask if a number of these issues posted here are related to the Icons, or the actual view model as viewed from First-Person?
At least nothing has as plumb coloured reciever!