Lemonater47;n2288551 said:
He wants the weapon model to be wrong just so he can see slightly better.
In all the recent posts he is trying to explain a system which is way more than changing the sights like so many arcade shooters do. Seriously, he is explaining it over and over again and you just seem to not get it at all. I could just point at the posts above but I'll try it again with you one last time:
The standard model of a weapon with peep sights looks exactly like the weapon is built up in reallife. Same proportions and everything. We all know that this leads to certain problems while aiming down the sight in a videogame. Many game-developers just change the proportions of the sights to ensure better visibility. This is not something you want. And this is not something "Unus Offa, Unus Nex" wants(!). Clear?
Your suggestion or your solution would be to simulate the human eyesight by an intelligent DOF-Engine which widens the hole of the peep sights. That's very cool. But very unlikely to happen. TWI or AMG just don't have the budget for this. If it was that easy more games with large budgets would do that.
"Unus Offa, Unus Nex" is suggesting a different solution to this because the intelligent DOF-Engine is hard to do. Just like a 3476 km wide moon with a distance of 384.400 km would be a bit overkill to render in a multiplayer shooter. That's why they use a small plate which looks like a moon and place it beneath the skybox. "Unus Offa' Unus Nex"'s suggestion goes into the same direction:
His suggestion would be to animate the peep sights of weapons when you press "aim", so that the hole in the peep sight will open up a bit so that visibility is ensured. But this alone wouldn't be immersive, right? No, of course not. This is why the inner ring of the holes should be blurred additionally so that it looks like a blur produced by a human eye.
The
results of those two suggestions are very similar while the approach of the solution is very different. But the second suggestion comes with less cost on development-time and render-time. Just like the 2d plate of the moon in the sky comes with the same result like a fully rendered moon.
If you still don't get it then we should stop this discussion immediately.