Never noticed that with the blood, I'll have to keep an eye out, sounds good!
And indeed with the spawn points being everywhere, buuut as a firebug I assume I'm holding an FT, for example. Though any firearm will suffice for the example.
If you and 5 others coordinated, welded up to shape the spot to your favour a bit more and were able to hold the place against a big wave, surely that's a good thing?
I'm not talking about them coming through 1 door, but simply everyone has their sectors and are watching eachother's backs, and you dominate all incoming opposition. Sounds like a good time to me, don't see why it's opposed.
Yea, that is about what i have been thinking, i don't feel like KF2 should be pure kite. If a team is good enough to hold an area that is spilling with zeds then they are skilled. There is still incentive to move to a new spot such as lights going out and vents opening up.
Like i said, short of 1 or 2 spots where they will need to do a re balance (where it is the only coming from 2 directions problem) i feel like camping as an issue is blown way out of proportion.
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