If it stops Spawn Killers then i will live with it
But i have to agree it is very annoying sometimes
But i have to agree it is very annoying sometimes
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This is a problem, but when you wander in yourself, thats on you.I hate this, I will be defending a cap zone in territory viciously only for the enemy team to cap the next OBJ and I get rewarded with an instant death.
Makes zero sense at all imo.
This is a problem, but when you wander in yourself, thats on you.
What are you people doing to get into these places so often?
Only time I EVER found myself in a protected area was when I was screwing around on Barracks trying to find a really cheesy spot to shoot people as they were running to objectives.
If you ask me the system is doing its job.
Grainelevator:
Defending the concrete building once the first objective has fallen to the Axis, basically you're defending the left flank, and covering the long open area the Axis have to advance through.
2nd objective falls, suddenly you're stuck in a protected area, can't escape fast enough before exploding.
Spartanovka:
Axis push forward, and you try to take back a previous objective, you managed to begin taking it but the axis have managed to slip by on the opposite flank.
Just as you're about to retake the objective with your friends, the next objective falls and you're left in a protected area. It's SOMETIMES possible to retreat in a panic, as long as you just sprint and don't bother with cover. If you're lucky you'll have made it out without having been shot by the axis.
This happens quite often, and it's just as frustrating as any other bug or broken game feature.
Like I've said, make me unable to fire or melee until I move out. Problem solved, and no penalty for actually moving into cap zones.The reason is when that next objective is taken, you are well behind the enemy team's forward spawn.
In Grain Elevator for example, when the 2nd objective is taken, the Axis can spawn in that first gatehouse objective, or in the concrete construction building farther north.
Like I've said, make me unable to fire or melee until I move out. Problem solved, and no penalty for actually moving into cap zones.
Like I've said, make me unable to fire or melee until I move out. Problem solved, and no penalty for actually moving into cap zones.
it is pretty lame that on commissars house you can get protected area warnings while being inside a cap box square
I think a better fix would be to just pay attention to those big messages on your screen that say TEAM X IS TAKING OBJECTIVE Y.
Any time that happens it means progress is being made on capping the next objective, which you should be defending.
9 times out of 10 you won't cap faster alone in the previous objective than a team of enemies sitting in the next. Your team needs to secure the previous objective first before worrying about capping back.
The consequences? Well blowing up in a protected area seems to be one of them. Losing ground (and possibly the match) is another.