Voice Acting Improvements
---------
Red orchestra 2 when it was released into BETA, was fondly remembered as PTSD simulator online. Seeing it called as such on PC gamer comment sections and posts on reddit led me to buy it originally.
Such a shame that death moans and such became broken and were never fixed. Nonetheless, the quality of the voice actors as they fought, bled out, and yelled to take cover were quite good in RO2.
With the release of Rising Storm, it seems that we went from 3 distinct voice actors to just 1. And something is lacking in the voice actors chosen for RS1 and in the trailer for RS2 (placeholder, yes I know).
The voices in RS1 sound "heroic" rather than "desperate" or "tired". The american voice actor sounds like he is a spectator at a sporting event. Contrast this with the German English voice actor who breathes heavily, gasps, and heaves as he speaks his lines. You can tell there is a tiredness in his voice--both mentally AND physically. This is what a soldier should sound like. What AMG and TWI need to do is: before recording their lines, tell your voice actors to jog for a mile or run several times around the block first .
Tone of voice acting aside, there are other avenues to improve not just upon RS, but RO2 as well. Not every line recorded needs to be a spoken word. Sometimes emotions can be conveyed with a gasp or sigh. Imagine after shooting someone and he falls over and moans, your own character just shudders. He doesn't scream out in anger or yells an insult, he just shudders and pants uncontrollably in shock. I'm sure it would leave an impression.
Imagine if once in a firefight, your character starts breathing uncontrollably. Imagine if you turn around and suddenly see an enemy next to you a gun pointed at you and your character just screams. Lookup how horror games have the main panic breathe, gasp, or shudder as things happen. Here's a video of what I'm talking about. Imagine if the same breathing patterns, heartbeats, pants, etc would happen in your character as he is shooting or being shot at:
https://youtu.be/JEHPwAvrc_U?t=1m18s
Such gasps, sighs, and heavy breathing could add a lot of atmosphere. Study horror games like Amnesia and SOMA. They do this with the player character to make the game feel scary and intense and Rising Storm 2 could benefit a lot from this.
If Tripwire can do what they did in RO2 beta, expand the number of voice lines, screams, and death moans, AND bring in elements found in horror games regarding characters gasps, breathing etc, they could revolutionize how fps games approach setting and atmosphere, win awards, and drive lots of sales on this element alone.
RO2 carved a unique niche in the market. Keep pushing this avenue.
Is anyone with me on this?
---------
Red orchestra 2 when it was released into BETA, was fondly remembered as PTSD simulator online. Seeing it called as such on PC gamer comment sections and posts on reddit led me to buy it originally.
Such a shame that death moans and such became broken and were never fixed. Nonetheless, the quality of the voice actors as they fought, bled out, and yelled to take cover were quite good in RO2.
With the release of Rising Storm, it seems that we went from 3 distinct voice actors to just 1. And something is lacking in the voice actors chosen for RS1 and in the trailer for RS2 (placeholder, yes I know).
The voices in RS1 sound "heroic" rather than "desperate" or "tired". The american voice actor sounds like he is a spectator at a sporting event. Contrast this with the German English voice actor who breathes heavily, gasps, and heaves as he speaks his lines. You can tell there is a tiredness in his voice--both mentally AND physically. This is what a soldier should sound like. What AMG and TWI need to do is: before recording their lines, tell your voice actors to jog for a mile or run several times around the block first .
Tone of voice acting aside, there are other avenues to improve not just upon RS, but RO2 as well. Not every line recorded needs to be a spoken word. Sometimes emotions can be conveyed with a gasp or sigh. Imagine after shooting someone and he falls over and moans, your own character just shudders. He doesn't scream out in anger or yells an insult, he just shudders and pants uncontrollably in shock. I'm sure it would leave an impression.
Imagine if once in a firefight, your character starts breathing uncontrollably. Imagine if you turn around and suddenly see an enemy next to you a gun pointed at you and your character just screams. Lookup how horror games have the main panic breathe, gasp, or shudder as things happen. Here's a video of what I'm talking about. Imagine if the same breathing patterns, heartbeats, pants, etc would happen in your character as he is shooting or being shot at:
https://youtu.be/JEHPwAvrc_U?t=1m18s
Such gasps, sighs, and heavy breathing could add a lot of atmosphere. Study horror games like Amnesia and SOMA. They do this with the player character to make the game feel scary and intense and Rising Storm 2 could benefit a lot from this.
If Tripwire can do what they did in RO2 beta, expand the number of voice lines, screams, and death moans, AND bring in elements found in horror games regarding characters gasps, breathing etc, they could revolutionize how fps games approach setting and atmosphere, win awards, and drive lots of sales on this element alone.
RO2 carved a unique niche in the market. Keep pushing this avenue.
Is anyone with me on this?
Last edited: