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Verdun game


Yes, its true! ;)



Nations
The first versions of Verdun will feature 3 factions directly involved in the battle of Verdun.
Find yourself in the epic struggle around the fortresses of Verdun in 1916 as either a French or a German soldier.
Or see some action as a rookie American marine in the Meuse Argonne offensive in 1918.

Later on, Verdun will also include the British, Canadian, ANZAC and Belgian forces in the western front battles of the Somme, Ypres, Vimy and Cambrai. In later releases we are especially interested in the Italian front with fighting between the Italian and Austria-Hungarian forces in mountainious settings. The lesser known battles of the eastern front will not be forgotten; not to mention the Mesopotamian and Galipoli front. With the community growing and with more people on the team this shouldn't be hard to realize soon.

Locations
In Verdun a variety of locations will be offered. You will meet your opponent in the shell-torn landscapes which dominated the Verdun salient.
Maps that are going to be added contain names like Cote 304, Mort Homme and Fort Vaux/Douaumont for the French/German 1916 campaign. Trench warfare will be the main theme of this campaign with claustrofobic close combat, nightly trench raids, and massive infantry charges. Indoor locations like Fort Vaux and Douaumont, as well as some destroyed villages will be featured.

The American part will have a different theme, this time the front is more mobile. You will see the Meuse Argonne battle first hand while entering the Argonne forest, clearing huge bunker complexes. Another part will be the Meuse plains behind the Verdun front where you will face elite German sniper teams and machine gun outposts.

Iron sights
In Verdun all firearms will receive iron sights, so the player can look down them in order to get a clear aim on the target. Some rifles will have removable sights which must be mounted prior to taking aim. Per default, the rifle is held at chest level. The sights will allow you to raise your rifle in front of your face in order to have a good view. During this mode you will not be able to run or sprint.

Sprinting
In a certain situation you might want to sprint to or from a fight, or charge the enemy position. Verdun will feature a stamina indicator which will display the amount of stamina left during the sprint. Depending on the equipment, and the weapon held, the speed at which you can sprint will vary. You are able to fire a weapon while sprinting, the accuracy will decrease significantly.

Multiplayer
Verdun will initially focus on multiplayer, Ai support will be included when the resources are available. Verdun multiplayer will feature up to 64 player support to ensure some realy explosive battles.

Game modes
In the first version you'll be able to play free for all and team deathmatch. Where you will either take on any opponent on the battlefield or soldiers from the opposing faction.

In later versions we will include objective based matches, capture the flag and new innovating trench warfare type matches which will come to the light further down the development line.

Verdun will try to be innovative, but at the same time tries to keep cool and not overambitious. Because of this the more interesting new gameplay will be included ones we have a base to work with. This will be more fun for the players because they will be able to play the game earlier, as well as for the developers because of the time saved.

Enhanced teamplay
For Verdun we have some nice plans worked out concidering teamplay. We want to force people to work together more by rewarding it. Team members will recieve all sorts of bonus features when sticking close to a squad captain.

Squad teamplay
Currently on the drawingtable. The Squad creation ability will allow players to create there own type of squads. Each type of squad has his own range of weapons and will form a kind of sub-faction. Examples of these are: Raid, machine gun, stormtroop, centry and rifleman squads.
For example you can only choose the trench club when you join a raid squad. Or the famous mp18i when you join a squad of stormtroopers. More advantages are linked to joining a squad, for instance centry squads can carry a body armour for more protection. Each factions has different types of squads and this makes the game more interesting and never the same to play.

Inventory
For later versions of Verdun, besides the squad based gameplay, we will add a drag-and-drop inventory system. Which allow the player to customize their equipment. This also depends on the type of squad. Players can create equipment packs for each type of squad with the range of unique squad inventory items and weaponary. They can pack untill the weight reaches it's maximum. By adding more weight, the speed at which can be run/sprinted is decreased dramaticly. So a good balance of equipment is necesairy to survive on the battlefield.

http://www.verdun-online.com/
 
Lookin good! Is this a mod or an actual game developed by semi-professionals?

However I'll stay loyal for Iron Europe even if the developement of this mod is slooow ... :p


But Verdun looks promising :cool:
It is a game.
Built on the OGRE3D engine, needless to say they're using Red Orchestra as source of inspiration.
 
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niiiiiiice
the models kinda remind me of ROOST's graphics.

Same here, thought it was a mod for RO at first that was being kept a secret from us. Anyway, looks really good, if there is one thing we need it's more ww1 games. And even more so as it's an fps.

PS, anyone know if this is a one time payment, or a pay per month like ww2 online? I will be so upset if it's the latter!! :(
 
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can't imagine WW1 being fun....

WWI was mostly bolt-action rifles: Just like RO. :p

WWI was not only composed of sitting in trenches "camping," which is a ridiculous stereotype. WWI is a unique setting that deserves more recognition in gaming.

Verdun is an awesome idea for a game, this is the place where France was "destroyed" ala the Somme.
 
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WWI was mostly bolt-action rifles: Just like RO. :p

WWI was not only composed of sitting in trenches "camping," which is a ridiculous stereotype. WWI is a unique setting that deserves more recognition in gaming.

Verdun is an awesome idea for a game, this is the place where France was "destroyed" ala the Somme.
It was more like this: siting in a trench waiting for the whistle, than running towards the enemy trench and getting nailed by their MG. Running back to you're trench and waiting for the attack of the enemy (who gets nailed by you're MG).

Sounds great! :cool:

*no really, I think that I'll like it*

EDIT: but why the US army and not the Belgian army...
 
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It was more like this: siting in a trench waiting for the whistle, than running towards the enemy trench and getting nailed by their MG. Running back to you're trench and waiting for the attack of the enemy (who gets nailed by you're MG).

Sounds great! :cool:

*no really, I think that I'll like it*

EDIT: but why the US army and not the Belgian army...

That is a simplistic view of WWI and not correct for the entire war. Fort Douaumont was not a trench, neither were the battles of Mons, Marne etc. Anyone can point out many battles of WWI that do not involve human waves and trenches. Basovka, Snowy Forest, Lyes Krovy, Tule, are all human wave assaults in RO and I don't hear you guys complaining ;)

The US Marines are being put in for the Meuse-Argonne sector, which is near the Verdun area (but did not take place at the same time as the 1916 battle of Verdun). Iirc the Belgians were farther north and weren't around Verdun.

And if you actually read the site, you will find:

Later on, Verdun will also include the British, Canadian, ANZAC and Belgian forces in the western front battles of the Somme, Ypres, Vimy and Cambrai. In later releases we are especially interested in the Italian front with fighting between the Italian and Austria-Hungarian forces in mountainious settings. The lesser known battles of the eastern front will not be forgotten; not to mention the Mesopotamian and Galipoli front. With the community growing and with more people on the team this shouldn't be hard to realize soon.
 
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