nukemdukem3d;n2333870 said:No offence flashn00b but looks like you have zero knowledge about game game development. Porting game to newer engine is a lot of work (read about duke nukem forever development) and the whole idea is pointless anyway (new engine doesn't make game magically look better). It would be 100 times smarter to just make KF3 with a lot of paid good looking cosmetics from the start.
I dunno, but if you look at games like Space Hulk Deathwing (A lot more going on in terms of visuals and enemy count) and SoulCalibur VI (Fighting games typically have more network issues than shooters*), I reckon there'd be some advantages in having a more expensive re-release of KF2 running on UE4 tbh. I understand that a change in game engine would be a large undertaking but when you consiider the current issues that plague KF2, i think it's reasonable to want a slightly more expensive edition of the game that doesn't require a custom low settings INI on a mid-to-high end PC.
*I actually have less issues with lag in SCVI than KF2 tbh. I'm not kidding when I say that KF2 running at all is an accomplishment when you consider the amount of bloat it's packed with.
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