I know that a 3ds max forum might be the place to post this but given the amount of knowledge here I figured I'd be better off just asking this question here. So, after doing "render to texture" my new material turned out all blurry and low quality. Does anyone know how I can fix this up a bit?
The first picture shows the view of my model with the individual materials applied via a multi-sub object texture. The second picture is the baked, rendered material applied to the model after rendering. You can notice a definite loss of quality in the two textures.
The first picture shows the view of my model with the individual materials applied via a multi-sub object texture. The second picture is the baked, rendered material applied to the model after rendering. You can notice a definite loss of quality in the two textures.