Well, I have been in and out of RO SDK, but I still can't grasp the mapping tools, I am very used to the way Half Life 2's hammer editor works. The RO sdk feels backwards.
It would be really awesome if somebody could take the time to make a tutorial that covers the main things you need to know for making a first decent RO map, step by step.
Like spawn points, artillery, vehicles, terrain, structures, skyboxes, ETC. I find it difficult to pick through that manual for RO SDK, because I am learning stuff in an improper order, and have no idea how I should lay out my first playable map. (not playable as in a box with a light in it)
Well, anyways, just throwing it out there...
It would be really awesome if somebody could take the time to make a tutorial that covers the main things you need to know for making a first decent RO map, step by step.
Like spawn points, artillery, vehicles, terrain, structures, skyboxes, ETC. I find it difficult to pick through that manual for RO SDK, because I am learning stuff in an improper order, and have no idea how I should lay out my first playable map. (not playable as in a box with a light in it)
Well, anyways, just throwing it out there...